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getting rid of 'common' in 3.5 forgotten realms campaign?
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<blockquote data-quote="Drowbane" data-source="post: 3988163" data-attributes="member: 23396"><p>There are entirely too many languages in D&D. Why does every monster (or so it seems) need its own language? </p><p></p><p>I like to trim the fat... some examples (Homebrew):</p><p></p><p><strong>Common</strong>: Does not exist. As with the above post regarding FR, this is much like "chondathan" and is known as Tallarnese. The Tallarn Empire covers a significant portion of the known world. Tallarn is also the name of one of the five surviving God-Kings from the Age of Man (I totally stole the concept of this nation from an old friend, Talath <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />).</p><p><strong>Primal</strong>: covers Terran, Auran, Aquan & and Ignan... and any other "elemental" tongues. It might include other ancient/bizarre languages... such as Fey, Sylvan, etc.</p><p><strong>Celestial</strong>: virtually all outsiders share a common ancestry if you go back far enough, so celestial, infernal, and abyssal (daemon, slaad, etc) are actually one language with some major dialect/accent issues (demons speak it at a clipped pace and much more gutterally than Archons do, for example).</p><p><strong>Jotun</strong>: Northmen, dwarves, giants, orcs, goblinoids.</p><p><strong>Draconic </strong> (the Auld Tongue): dragons, scholars, magi, elves, kobolds, lizardmen, etc.</p><p><strong>Halfling</strong>: start with no known languages... but they are innately psionic and can speak with any sentient being that has a language... within 100ft.</p><p></p><p>At this point I always come down to the "half a dozen human tongues" issue and wonder why we get so many... yet I'm willing to cut away so many other languages. Some sort of "Tower of Babel" explaination? Hell, I dunno.</p><p></p><p>etc...</p><p></p><p>edit: the whole snipping languages down concept... I got it from Force_User while I was in his group in S.D. Great storyteller-DM btw!</p><p></p><p>re-edit: yeah, I'm not too good at the whole creativity thing... but I can yoink a great idea at the drop of a hat!</p></blockquote><p></p>
[QUOTE="Drowbane, post: 3988163, member: 23396"] There are entirely too many languages in D&D. Why does every monster (or so it seems) need its own language? I like to trim the fat... some examples (Homebrew): [B]Common[/B]: Does not exist. As with the above post regarding FR, this is much like "chondathan" and is known as Tallarnese. The Tallarn Empire covers a significant portion of the known world. Tallarn is also the name of one of the five surviving God-Kings from the Age of Man (I totally stole the concept of this nation from an old friend, Talath :D). [B]Primal[/B]: covers Terran, Auran, Aquan & and Ignan... and any other "elemental" tongues. It might include other ancient/bizarre languages... such as Fey, Sylvan, etc. [B]Celestial[/B]: virtually all outsiders share a common ancestry if you go back far enough, so celestial, infernal, and abyssal (daemon, slaad, etc) are actually one language with some major dialect/accent issues (demons speak it at a clipped pace and much more gutterally than Archons do, for example). [B]Jotun[/B]: Northmen, dwarves, giants, orcs, goblinoids. [B]Draconic [/B] (the Auld Tongue): dragons, scholars, magi, elves, kobolds, lizardmen, etc. [B]Halfling[/B]: start with no known languages... but they are innately psionic and can speak with any sentient being that has a language... within 100ft. At this point I always come down to the "half a dozen human tongues" issue and wonder why we get so many... yet I'm willing to cut away so many other languages. Some sort of "Tower of Babel" explaination? Hell, I dunno. etc... edit: the whole snipping languages down concept... I got it from Force_User while I was in his group in S.D. Great storyteller-DM btw! re-edit: yeah, I'm not too good at the whole creativity thing... but I can yoink a great idea at the drop of a hat! [/QUOTE]
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getting rid of 'common' in 3.5 forgotten realms campaign?
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