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*Pathfinder & Starfinder
Getting rid of Cross-Class skills?
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<blockquote data-quote="Khaalis" data-source="post: 1376263" data-attributes="member: 2167"><p>Personally I don't think there are enough skill points to go around in most cases, and I feel that many of the class skill lists are a bit restrictive. So I also use the house rule that cross-class skills cost only 1 point, but they carry the skill cap. The cap, in my view of the system, represents the fact that this is a side-line skill, a hobby if you will, not something you normally dedicate training to, thus it lags behind your primary skills.</p><p></p><p>Case in point you cant create a Noble-born military trained Fighter archetype with the Fighter class skills because the have no access to Knowledge (Nobility or Engineering). To do this requires the use of cross-class skills, of which the fighter is designed to be the brainless sword swinger and gets precious few points.</p><p></p><p>On another side note, as a few others have mentioned. I allow a "Heritage" Bonus at creation. It allows for a mechanics addition to the character for more creativity in character development.</p><p></p><p><strong>Heritage Skill Options:</strong> Choose one of the following Heritage Skill options at 1st level. All choices must be relevant to the PC's culture.</p><p>• +2 inherent bonus to two Craft, Knowledge, or Profession skills. </p><p>• +2 inherent bonus to one Class skill. </p><p>• +1 inherent bonus to two Class skills.</p><p>• +1 inherent bonus to one Class skill and choose one appropriate Cross-Class skill to become a Class skill*.</p><p>• +1 inherent bonus to one Class skill and swap two Class Skills for appropriate Cross-Class skills*. </p><p>• Choose two appropriate Cross-Class skills to become Class skills*.</p><p>*: These skills become class skills regardless of the class currently being trained, thus they remain class skills even if the PC multi-classes after 1st level.</p><p></p><p>For example - the Noble-born militant Fighter could choose option 6, and add Knowledge (Nobility & Engineering) as permanent class skills.</p><p></p><p>I have found that players like the ability to "tweak" their character and actually have skills for that relate to their background. I also have playtested this and find there to be no imbalance from the bonuses.</p></blockquote><p></p>
[QUOTE="Khaalis, post: 1376263, member: 2167"] Personally I don't think there are enough skill points to go around in most cases, and I feel that many of the class skill lists are a bit restrictive. So I also use the house rule that cross-class skills cost only 1 point, but they carry the skill cap. The cap, in my view of the system, represents the fact that this is a side-line skill, a hobby if you will, not something you normally dedicate training to, thus it lags behind your primary skills. Case in point you cant create a Noble-born military trained Fighter archetype with the Fighter class skills because the have no access to Knowledge (Nobility or Engineering). To do this requires the use of cross-class skills, of which the fighter is designed to be the brainless sword swinger and gets precious few points. On another side note, as a few others have mentioned. I allow a "Heritage" Bonus at creation. It allows for a mechanics addition to the character for more creativity in character development. [b]Heritage Skill Options:[/b] Choose one of the following Heritage Skill options at 1st level. All choices must be relevant to the PC's culture. • +2 inherent bonus to two Craft, Knowledge, or Profession skills. • +2 inherent bonus to one Class skill. • +1 inherent bonus to two Class skills. • +1 inherent bonus to one Class skill and choose one appropriate Cross-Class skill to become a Class skill*. • +1 inherent bonus to one Class skill and swap two Class Skills for appropriate Cross-Class skills*. • Choose two appropriate Cross-Class skills to become Class skills*. *: These skills become class skills regardless of the class currently being trained, thus they remain class skills even if the PC multi-classes after 1st level. For example - the Noble-born militant Fighter could choose option 6, and add Knowledge (Nobility & Engineering) as permanent class skills. I have found that players like the ability to "tweak" their character and actually have skills for that relate to their background. I also have playtested this and find there to be no imbalance from the bonuses. [/QUOTE]
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Getting rid of Cross-Class skills?
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