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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
getting rid of full-attack in 3.5e
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<blockquote data-quote="subbob" data-source="post: 4190469" data-attributes="member: 20554"><p>Well, I have not played for quite awhile and it's been even longer since I've played a high level campaign. That said, I still wanted to offer some thoughts from another point of view.</p><p></p><p>I'm thinking that if I were running a campaign, I'd not reduce the multiple attacks - but I would make some adjustments in the 5' step mechanic. I would give the engaged enemy (either PC, NPC or monster) a free action, at the time it occurs, to follow his opponent with a 5' step. This could not be used to disengage or move in any other direction, only to remain in contact.</p><p></p><p>I have not tried this yet, so I do not know how it would work in practice. This came to me when thinking about sword play scenes in various movies. When two combatants are engaged, generally one presses forward if the other falls back.</p><p></p><p>I realize it would require some tweaking - for example, what if two friendlies want to switch positions?</p><p></p><p>On the base issue of reducing number of attacks, it just seems "wrong" to me. Perhaps I'm too old school, but I've always subscribed to the concept of the die-roll represents not necessarily a single swing, but a chance to do damage during melee. When a higher level person gets more "die rolls" that does not translate to "more swings" but more opportunities during a given unit time to inflict damage, due to enhanced prowess.</p></blockquote><p></p>
[QUOTE="subbob, post: 4190469, member: 20554"] Well, I have not played for quite awhile and it's been even longer since I've played a high level campaign. That said, I still wanted to offer some thoughts from another point of view. I'm thinking that if I were running a campaign, I'd not reduce the multiple attacks - but I would make some adjustments in the 5' step mechanic. I would give the engaged enemy (either PC, NPC or monster) a free action, at the time it occurs, to follow his opponent with a 5' step. This could not be used to disengage or move in any other direction, only to remain in contact. I have not tried this yet, so I do not know how it would work in practice. This came to me when thinking about sword play scenes in various movies. When two combatants are engaged, generally one presses forward if the other falls back. I realize it would require some tweaking - for example, what if two friendlies want to switch positions? On the base issue of reducing number of attacks, it just seems "wrong" to me. Perhaps I'm too old school, but I've always subscribed to the concept of the die-roll represents not necessarily a single swing, but a chance to do damage during melee. When a higher level person gets more "die rolls" that does not translate to "more swings" but more opportunities during a given unit time to inflict damage, due to enhanced prowess. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
getting rid of full-attack in 3.5e
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