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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
getting rid of full-attack in 3.5e
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<blockquote data-quote="Bladesong" data-source="post: 4193777" data-attributes="member: 20800"><p>We have been doing this for a while and it has been working fine (the characters made it to 18th level before we ended the campaign).</p><p></p><p>~ Characters get a single attack and add 1/2 their BAB in damage. For 2-weapon fighters they divided their damage bonus between the two weapons with the primary weapon getting the "left over" point (if any). Same with rapid shot or flurry of blows. Classed characters added 1/2 their BAB to defense.</p><p>~ Creatures get either their bite or their claws in a single round with 1/2 their BAB in damage (usually divide the damage when they opt for the 2 claws). As DM I just used the attack type that seemed logical at the time. The hydra, which only showed up once in the adventure, divided the bonus BAB between the heads, but no head could have less then +1 if there was any bonus at all. The beholder was encountered a couple of times, the first time I used it I just halved the number of eyes he could use in a round, the rest of the ecounters I rolled 1d6+1 for the number of eye attacks made each round (I was using the modified beholder from the wizards site). Only creatures with character levels got the 1/2 BAB for defense and only based on actual class level (so even if it was a giant with 2 levels of barbarian, he only received +1 defense for his 2 levels of barbarian, not 1/2 his total BAB).</p><p></p><p>There were just a few other changes...just choices I made. Weapons and armors did not have "pluses"; they were either normal or "magic" though they could have all of the regular added effects (i.e. frost, flame, etc.). There were no stat increasing spells (i.e. bull's strength, cat's grace, etc.) or items. If you were looking for stat increases you had to use enlarge, rage or some similar effect. I removed threats; if you rolled a 20 (or 19-20, etc. depending on the weapon) you got a crit. No multipliers, you did maximum damage, but added +5 damage if the weapon had a X3 modifier and +10 if it was a X4 modifier. Altered the cleave tree of feats by removing the "if you drop your foe" clause and changing it to: if you use power attack and there are 2 foes adjacent to you, your attack follows through to the second foe, roll to hit as normal doing your regular damage but without 1/2 your BAB. Great cleave would allow you to strike additional adjacent foes. Whirlwind attack allowed you to use half your BAB on all foes. </p><p></p><p>Combat encounters ran longer, but were smoother and faster each round (not a lot of math being performed).</p></blockquote><p></p>
[QUOTE="Bladesong, post: 4193777, member: 20800"] We have been doing this for a while and it has been working fine (the characters made it to 18th level before we ended the campaign). ~ Characters get a single attack and add 1/2 their BAB in damage. For 2-weapon fighters they divided their damage bonus between the two weapons with the primary weapon getting the "left over" point (if any). Same with rapid shot or flurry of blows. Classed characters added 1/2 their BAB to defense. ~ Creatures get either their bite or their claws in a single round with 1/2 their BAB in damage (usually divide the damage when they opt for the 2 claws). As DM I just used the attack type that seemed logical at the time. The hydra, which only showed up once in the adventure, divided the bonus BAB between the heads, but no head could have less then +1 if there was any bonus at all. The beholder was encountered a couple of times, the first time I used it I just halved the number of eyes he could use in a round, the rest of the ecounters I rolled 1d6+1 for the number of eye attacks made each round (I was using the modified beholder from the wizards site). Only creatures with character levels got the 1/2 BAB for defense and only based on actual class level (so even if it was a giant with 2 levels of barbarian, he only received +1 defense for his 2 levels of barbarian, not 1/2 his total BAB). There were just a few other changes...just choices I made. Weapons and armors did not have "pluses"; they were either normal or "magic" though they could have all of the regular added effects (i.e. frost, flame, etc.). There were no stat increasing spells (i.e. bull's strength, cat's grace, etc.) or items. If you were looking for stat increases you had to use enlarge, rage or some similar effect. I removed threats; if you rolled a 20 (or 19-20, etc. depending on the weapon) you got a crit. No multipliers, you did maximum damage, but added +5 damage if the weapon had a X3 modifier and +10 if it was a X4 modifier. Altered the cleave tree of feats by removing the "if you drop your foe" clause and changing it to: if you use power attack and there are 2 foes adjacent to you, your attack follows through to the second foe, roll to hit as normal doing your regular damage but without 1/2 your BAB. Great cleave would allow you to strike additional adjacent foes. Whirlwind attack allowed you to use half your BAB on all foes. Combat encounters ran longer, but were smoother and faster each round (not a lot of math being performed). [/QUOTE]
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getting rid of full-attack in 3.5e
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