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General Tabletop Discussion
*Pathfinder & Starfinder
Getting Rid of Level Drain
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<blockquote data-quote="Cheiromancer" data-source="post: 1240723" data-attributes="member: 141"><p>I like the idea of life-stealing. I think you should use 1 level=1d12; that is the size of an undead's hit dice, approximately equal to the 2d6 you are using, and anyway there aren't enough uses for d12s. </p><p></p><p>You might want to continue to call them negative levels with regard to magic and healing; normal cure spells don't touch them, but restoration spells that remove negative levels would. After 24 hours the character makes a save; if successful, the stolen hit points are converted into normal damage. If not, the hit points are permanently drained, and only effects which would restore lost levels will get those hit points back.</p><p></p><p>As regard to vampires, well... with them dominating everyone in sight, negating damage with their damage reduction and fast-healing the rest; considering the damage they do via their slam attacks, not to mention stealing 2d12 hp with every hit... aren't they scary enough as it is?</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 1240723, member: 141"] I like the idea of life-stealing. I think you should use 1 level=1d12; that is the size of an undead's hit dice, approximately equal to the 2d6 you are using, and anyway there aren't enough uses for d12s. You might want to continue to call them negative levels with regard to magic and healing; normal cure spells don't touch them, but restoration spells that remove negative levels would. After 24 hours the character makes a save; if successful, the stolen hit points are converted into normal damage. If not, the hit points are permanently drained, and only effects which would restore lost levels will get those hit points back. As regard to vampires, well... with them dominating everyone in sight, negating damage with their damage reduction and fast-healing the rest; considering the damage they do via their slam attacks, not to mention stealing 2d12 hp with every hit... aren't they scary enough as it is? [/QUOTE]
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Getting Rid of Level Drain
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