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General Tabletop Discussion
*Pathfinder & Starfinder
Getting Rid of Level Drain
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<blockquote data-quote="Altalazar" data-source="post: 1257236" data-attributes="member: 939"><p>It has nothing to do with 'winning' - it has everything to do with character development. And what it does is it wipes it out - completely. You developed up a character who has a potion making business to support his family? Ooops - forgot how to do all of that - you're first level again. So sorry. </p><p></p><p>And you forgot how to do everything else you ever learned over your entire life of adventuring. Explain to me how that is "fun"? To me, that is only fun with a video game-mentality where you build up special powers, then lose them all when you lose a 'life' and then have to start all over again - but that is not fun in a role-playing game, where the whole point of the game is character development, not earning "points."</p><p></p><p>It is REALLY EASY to make something "hard" by things like level drain. That doesn't mean it is fun. I could make a video game so hard you could NEVER "win" when playing it - that, say, would make you go back to the beginning whenever you got close to "winning" - tell me, would that be "fun" because it was "hard"? </p><p></p><p>Tell me, can you think of ANY fantasy story ever written where such a thing as level drain was ever a story point? Nope - because that simply isn't part of the genre - it is a silly and destructive rule-mechanic hold-over from the cheesy power-gaming roots of D&D. And it will never exist in my games, DM or player. I prefer a real challenge, not a video-game-erase-years-of-playing-and-start-over artificial one.</p></blockquote><p></p>
[QUOTE="Altalazar, post: 1257236, member: 939"] It has nothing to do with 'winning' - it has everything to do with character development. And what it does is it wipes it out - completely. You developed up a character who has a potion making business to support his family? Ooops - forgot how to do all of that - you're first level again. So sorry. And you forgot how to do everything else you ever learned over your entire life of adventuring. Explain to me how that is "fun"? To me, that is only fun with a video game-mentality where you build up special powers, then lose them all when you lose a 'life' and then have to start all over again - but that is not fun in a role-playing game, where the whole point of the game is character development, not earning "points." It is REALLY EASY to make something "hard" by things like level drain. That doesn't mean it is fun. I could make a video game so hard you could NEVER "win" when playing it - that, say, would make you go back to the beginning whenever you got close to "winning" - tell me, would that be "fun" because it was "hard"? Tell me, can you think of ANY fantasy story ever written where such a thing as level drain was ever a story point? Nope - because that simply isn't part of the genre - it is a silly and destructive rule-mechanic hold-over from the cheesy power-gaming roots of D&D. And it will never exist in my games, DM or player. I prefer a real challenge, not a video-game-erase-years-of-playing-and-start-over artificial one. [/QUOTE]
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