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General Tabletop Discussion
*Pathfinder & Starfinder
Getting Rid of Level Drain
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<blockquote data-quote="Scion" data-source="post: 1257317" data-attributes="member: 5777"><p>The actual level loss does suck, and I always get rid of it.</p><p></p><p>However, in a normal campaign once my entire characters history was 'based' on level drain.</p><p></p><p>My character had been about a 16th level character in a group of adventurers who went to one of the many islands in the world we were playing. It was a land of twisted and corrupted things, mostly undead or undeadlike. Cutting through the fun backstory of misadventure it turned out my character was the only one to escape alive on their ship but he only had 1 level left the next day after all of those saves.</p><p></p><p>So after a period of recuperation and mental blocking he was back on the mainland, had no idea who he was or why he was there. More backstory, up to level 3, and joined the real group with a whole lot of story ready to be told. Enemies on a hidden island. Tons of room for developement and interesting experiences.</p><p></p><p>Just trying to show that even the most horrible rule can have a place to do some good. I would still perfectly expect from that point on to have the dm cut people some slack and not allow the energy drain to kill levels, as it still sucks.</p><p></p><p>Sorry for the rambling <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Scion, post: 1257317, member: 5777"] The actual level loss does suck, and I always get rid of it. However, in a normal campaign once my entire characters history was 'based' on level drain. My character had been about a 16th level character in a group of adventurers who went to one of the many islands in the world we were playing. It was a land of twisted and corrupted things, mostly undead or undeadlike. Cutting through the fun backstory of misadventure it turned out my character was the only one to escape alive on their ship but he only had 1 level left the next day after all of those saves. So after a period of recuperation and mental blocking he was back on the mainland, had no idea who he was or why he was there. More backstory, up to level 3, and joined the real group with a whole lot of story ready to be told. Enemies on a hidden island. Tons of room for developement and interesting experiences. Just trying to show that even the most horrible rule can have a place to do some good. I would still perfectly expect from that point on to have the dm cut people some slack and not allow the energy drain to kill levels, as it still sucks. Sorry for the rambling ;) [/QUOTE]
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Getting Rid of Level Drain
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