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General Tabletop Discussion
*Pathfinder & Starfinder
Getting Rid of Level Drain
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<blockquote data-quote="mmadsen" data-source="post: 1272150" data-attributes="member: 1645"><p>I guess I don't see that as particularly complex: -1 to most of your rolls, and -1 to what you make others roll.</p><p></p><p>Interesting point. That's something I might just gloss over though.</p><p></p><p>You track encumbrance during combat? At any rate, I want someone weakened to be...weaker.</p><p></p><p>That's not too bad: -N hit points (if you're Nth level).</p><p></p><p>You'd only keep one of those mechanics, of course; it would be silly to keep all three. In fact, one of my goals (and Khur's too, from what I can tell), is to divorce "Negative Levels" from the level mechanics.</p><p></p><p>I'd probably reduce it to just one Negative Level per attack.</p></blockquote><p></p>
[QUOTE="mmadsen, post: 1272150, member: 1645"] I guess I don't see that as particularly complex: -1 to most of your rolls, and -1 to what you make others roll. Interesting point. That's something I might just gloss over though. You track encumbrance during combat? At any rate, I want someone weakened to be...weaker. That's not too bad: -N hit points (if you're Nth level). You'd only keep one of those mechanics, of course; it would be silly to keep all three. In fact, one of my goals (and Khur's too, from what I can tell), is to divorce "Negative Levels" from the level mechanics. I'd probably reduce it to just one Negative Level per attack. [/QUOTE]
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Getting Rid of Level Drain
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