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General Tabletop Discussion
*Pathfinder & Starfinder
Getting rid of "Taking 10"
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<blockquote data-quote="riotshieldnation" data-source="post: 5815716" data-attributes="member: 6682956"><p>As a GM, I'm against the idea of "taking ten" as an active tool that players have. If they could take ten in the situation, I just give it to them anyway. However, if they need to jump the five foot spiked pit (or anything with a moderate penalty for failure), I'm going to make them roll even with a low DC because rolling is part of the fun. To me, a lot of times when players ask to take ten, it feels like a slap in the face - like I'm above the system and just do what I want. I understand that take ten is useful at times, but I really don't like when my players try to force it on me as a gm.</p><p></p><p>Taking twenty is fine. If there's no penalty for failure, it's just saving everyone time.</p></blockquote><p></p>
[QUOTE="riotshieldnation, post: 5815716, member: 6682956"] As a GM, I'm against the idea of "taking ten" as an active tool that players have. If they could take ten in the situation, I just give it to them anyway. However, if they need to jump the five foot spiked pit (or anything with a moderate penalty for failure), I'm going to make them roll even with a low DC because rolling is part of the fun. To me, a lot of times when players ask to take ten, it feels like a slap in the face - like I'm above the system and just do what I want. I understand that take ten is useful at times, but I really don't like when my players try to force it on me as a gm. Taking twenty is fine. If there's no penalty for failure, it's just saving everyone time. [/QUOTE]
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Getting rid of "Taking 10"
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