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General Tabletop Discussion
*Pathfinder & Starfinder
Getting rid of "Taking 10"
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<blockquote data-quote="JamesonCourage" data-source="post: 5815803" data-attributes="member: 6668292"><p>I have a Feat in my game called Consistent Skill. It gives you a +1 bonus, and lets you take a 10 on one skill (or more than one skill if you have a high Intelligence). It's extremely popular, but usually only to about 2 skills per character. (In my point-buy RPG, a feat costs 1/5 of a level's worth of points, so not a tremendous investment, like it was in 3.X.)</p><p></p><p>A character with a high Intimidate and Consistent Skill at hit die 10 can reliably scare hit die 4 warriors. This is fine with me. He can't necessarily do so to hit die 10 characters, so rolling becomes attractive. This is also fine with me.</p><p></p><p>Certain character types, like assassins, want to be able to balance, climb, jump, and the like reliably. These concepts rely heavily on this feat. I'm fine with that.</p><p></p><p>Basically, if the player invests in it, he obviously wants to be able to reliably use his skill. There will be times when he can't, and he'll have to roll, but he'll outshine the party members most of the time in his area, without rolling. To me, that's great. It reflects that (N)PC's dedication, training, and talent in that area.</p><p></p><p>So, personally, I love the "take 10" rule. I'm fond of the "take 20" rule, as well. I know that if I was running the system, it'd get added in, just as I'd house rule it into other systems (especially systems where botches are possible). As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5815803, member: 6668292"] I have a Feat in my game called Consistent Skill. It gives you a +1 bonus, and lets you take a 10 on one skill (or more than one skill if you have a high Intelligence). It's extremely popular, but usually only to about 2 skills per character. (In my point-buy RPG, a feat costs 1/5 of a level's worth of points, so not a tremendous investment, like it was in 3.X.) A character with a high Intimidate and Consistent Skill at hit die 10 can reliably scare hit die 4 warriors. This is fine with me. He can't necessarily do so to hit die 10 characters, so rolling becomes attractive. This is also fine with me. Certain character types, like assassins, want to be able to balance, climb, jump, and the like reliably. These concepts rely heavily on this feat. I'm fine with that. Basically, if the player invests in it, he obviously wants to be able to reliably use his skill. There will be times when he can't, and he'll have to roll, but he'll outshine the party members most of the time in his area, without rolling. To me, that's great. It reflects that (N)PC's dedication, training, and talent in that area. So, personally, I love the "take 10" rule. I'm fond of the "take 20" rule, as well. I know that if I was running the system, it'd get added in, just as I'd house rule it into other systems (especially systems where botches are possible). As always, play what you like :) [/QUOTE]
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Getting rid of "Taking 10"
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