Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Getting rid of "Taking 10"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="On Puget Sound" data-source="post: 5816563" data-attributes="member: 68988"><p>It's not "roll until you win". It's "Take your time, focus, make all the preparations you need, and do it as well as you possibly can, because there are no external factors to make it difficult. And if you screw up, learn from your mistake and try it a different way." You might do this, and still lose, if a 20 is not enough to succeed. </p><p></p><p>Taking 20 assumes persistence, time and lack of risk. It won't work for disarming a bomb or picking a pocket, and should not be used for knowledge rolls (you either know it or you don't; thinking longer or harder won't put it into your brain if it's not there). But if you are, for instance, trying to throw a superb clay pot, and you have all day and don't mind wasting a lot of clay, there is no reason to roll a lot of dice. Just take your Craft (Pottery)+20, and say that's the best pot you know how to make and it took you an (undefined) bunch of tries to make it come out right.</p><p></p><p>There aren't a lot of adventurous Take 20s, because there is usually risk and/ or time pressure in things adventurers try to do; that's why they're called "adventurers." But the system is there for the few occasions when it comes in handy, and being willing to take time and make noise while searching a room may be one of those times.</p></blockquote><p></p>
[QUOTE="On Puget Sound, post: 5816563, member: 68988"] It's not "roll until you win". It's "Take your time, focus, make all the preparations you need, and do it as well as you possibly can, because there are no external factors to make it difficult. And if you screw up, learn from your mistake and try it a different way." You might do this, and still lose, if a 20 is not enough to succeed. Taking 20 assumes persistence, time and lack of risk. It won't work for disarming a bomb or picking a pocket, and should not be used for knowledge rolls (you either know it or you don't; thinking longer or harder won't put it into your brain if it's not there). But if you are, for instance, trying to throw a superb clay pot, and you have all day and don't mind wasting a lot of clay, there is no reason to roll a lot of dice. Just take your Craft (Pottery)+20, and say that's the best pot you know how to make and it took you an (undefined) bunch of tries to make it come out right. There aren't a lot of adventurous Take 20s, because there is usually risk and/ or time pressure in things adventurers try to do; that's why they're called "adventurers." But the system is there for the few occasions when it comes in handy, and being willing to take time and make noise while searching a room may be one of those times. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Getting rid of "Taking 10"
Top