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Getting rid of the short rest: The answer to Linear Fighter vs Quadratic Wizard?
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<blockquote data-quote="The Old Crow" data-source="post: 7342853" data-attributes="member: 6816423"><p>I don't like short rests, except perhaps for regaining hit points. I thought during the playtest that it was the short 5 minutes part of the rest that bugged me, but now I know that it is having some party members short rest dependent and some long rest dependent. </p><p></p><p>Right now I just have characters x2 all uses of short rest powers. This is covered at character level up, so no one even has to worry abut short vs long rest at the table. The party can still "short rest" and use HD. It keeps things simple.</p><p></p><p></p><p></p><p>Some time I might try this. It changes the rest mechanic rather than the characters, but could lead to some interesting situations. Fighters might have fun being down for the count one moment, and action surging the next.</p></blockquote><p></p>
[QUOTE="The Old Crow, post: 7342853, member: 6816423"] I don't like short rests, except perhaps for regaining hit points. I thought during the playtest that it was the short 5 minutes part of the rest that bugged me, but now I know that it is having some party members short rest dependent and some long rest dependent. Right now I just have characters x2 all uses of short rest powers. This is covered at character level up, so no one even has to worry abut short vs long rest at the table. The party can still "short rest" and use HD. It keeps things simple. Some time I might try this. It changes the rest mechanic rather than the characters, but could lead to some interesting situations. Fighters might have fun being down for the count one moment, and action surging the next. [/QUOTE]
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Getting rid of the short rest: The answer to Linear Fighter vs Quadratic Wizard?
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