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Getting rid of the short rest: The answer to Linear Fighter vs Quadratic Wizard?
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<blockquote data-quote="Hawk Diesel" data-source="post: 7343099" data-attributes="member: 59848"><p>I appreciate the feedback from everyone. I'm still not sure where I stand in this matter. It started as an interesting thought experiment, grew into me once more tweaking some house rules, and now I'm kind of back to wondering if its worth it or even achieves what I'm setting out to accomplish. </p><p></p><p>I'm leaning more towards after 2 encounters characters are automatically considered to have a short rest, as suggested by [MENTION=53980]Fanaelialae[/MENTION].</p><p></p><p>I also like the idea proposed by [MENTION=6801209]mellored[/MENTION] in theory. But in my experience, having a round go by where you are not active as a character in some way is boring. Especially if you have a new group that is slow to act on their turn or a larger group, causing it to take a long time to get back around to you. Similarly, I've noticed in my game experience it is exceedingly rare to use the dodge action (in fact, I don't think I've been at a table that has used it yet) because focus on defense is boring. If I were to implement the idea, I might instead have it done as a free action, but there would be a cost associated with it. Maybe 1/4 of your hit dice or something. That way a character does not have to sacrifice an action and can continue to feel like they are contributing and active in the combat. </p><p></p><p>As for [MENTION=6785438]Warmaster Horus[/MENTION] I have a counter to that point. What ability or power does a fighter, rogue, or barbarian get that can in some way equate to meteor Swarm, Shapechange, or Wish? I'm not trying to be contentious mind you, but genuinely curious how others see the classes line up balance wise. I recognize the argument that non-caster classes can do their abilities and powers more often, allowing them to do roughly equal damage over time to what casters can do in a round or two. But is that in fact accurate? And even if that is true, given that 5e combats are only supposed to go to about 5 rounds tops, is that even relevant? And also, what about those utility spells casters have access to? What do non-caster classes get in response to those things to create a semblance of balance? I recognize my perspective may be limited, I may be asking the wrong questions, or I may be focusing on the wrong things. 5e certainly has made casters vs non-caster more on par with one another, but I still have a visceral or intuitive sense that casters still have the advantage. And I'm really not sure if it is even something that can be addressed.</p><p></p><p>Also, while I think [MENTION=31506]ehren37[/MENTION] could have phrased his thoughts in a way a bit more conducive to discussing these ideas, I agree that the spotlight does matter. Each character should be able to have a relatively equal share of the spotlight. While the entire party does benefit from a wizard casting Water Walk, there is something to be said about being the one to solve the problem the party is encountering. And each class should have relatively equal opportunity to be the one to bring about the solution or contribute to the resolution of the problem or obstacle.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 7343099, member: 59848"] I appreciate the feedback from everyone. I'm still not sure where I stand in this matter. It started as an interesting thought experiment, grew into me once more tweaking some house rules, and now I'm kind of back to wondering if its worth it or even achieves what I'm setting out to accomplish. I'm leaning more towards after 2 encounters characters are automatically considered to have a short rest, as suggested by [MENTION=53980]Fanaelialae[/MENTION]. I also like the idea proposed by [MENTION=6801209]mellored[/MENTION] in theory. But in my experience, having a round go by where you are not active as a character in some way is boring. Especially if you have a new group that is slow to act on their turn or a larger group, causing it to take a long time to get back around to you. Similarly, I've noticed in my game experience it is exceedingly rare to use the dodge action (in fact, I don't think I've been at a table that has used it yet) because focus on defense is boring. If I were to implement the idea, I might instead have it done as a free action, but there would be a cost associated with it. Maybe 1/4 of your hit dice or something. That way a character does not have to sacrifice an action and can continue to feel like they are contributing and active in the combat. As for [MENTION=6785438]Warmaster Horus[/MENTION] I have a counter to that point. What ability or power does a fighter, rogue, or barbarian get that can in some way equate to meteor Swarm, Shapechange, or Wish? I'm not trying to be contentious mind you, but genuinely curious how others see the classes line up balance wise. I recognize the argument that non-caster classes can do their abilities and powers more often, allowing them to do roughly equal damage over time to what casters can do in a round or two. But is that in fact accurate? And even if that is true, given that 5e combats are only supposed to go to about 5 rounds tops, is that even relevant? And also, what about those utility spells casters have access to? What do non-caster classes get in response to those things to create a semblance of balance? I recognize my perspective may be limited, I may be asking the wrong questions, or I may be focusing on the wrong things. 5e certainly has made casters vs non-caster more on par with one another, but I still have a visceral or intuitive sense that casters still have the advantage. And I'm really not sure if it is even something that can be addressed. Also, while I think [MENTION=31506]ehren37[/MENTION] could have phrased his thoughts in a way a bit more conducive to discussing these ideas, I agree that the spotlight does matter. Each character should be able to have a relatively equal share of the spotlight. While the entire party does benefit from a wizard casting Water Walk, there is something to be said about being the one to solve the problem the party is encountering. And each class should have relatively equal opportunity to be the one to bring about the solution or contribute to the resolution of the problem or obstacle. [/QUOTE]
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