Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Getting rid of the short rest: The answer to Linear Fighter vs Quadratic Wizard?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mellored" data-source="post: 7343568" data-attributes="member: 6801209"><p>"Roll a bunch of HD to heal yourself, and recharge some features" is still doing something. About the same as "cast cure wounds on yourself." Definatly more active than just rolling a death save.</p><p>Most of the time it's still done between combats. With one used early, and the other held onto in case of emergency.</p><p></p><p>But feel free to experiment. I've gone back and forth on letting people move, dodge, or disengage that turn. I might go back to dodge, possibly standing up. I'm often tempted to hit a prone, low HP PC that is giving me advantage.</p><p></p><p>For a more gritter style, you don't need to allow it when unconscious. Though I've found people generally like having an emergency self-heal, as it lets them take more risks and pull off some heroic moves every now and then. And when your really dead, your can't complain it was just because you rolled a 1 on your death save, or that you where the cleric. IMO, simply slowing down the rest rates work fine. Long rests are a week in town, vs camping for a night.</p><p></p><p>Let me know which one works for you.</p></blockquote><p></p>
[QUOTE="mellored, post: 7343568, member: 6801209"] "Roll a bunch of HD to heal yourself, and recharge some features" is still doing something. About the same as "cast cure wounds on yourself." Definatly more active than just rolling a death save. Most of the time it's still done between combats. With one used early, and the other held onto in case of emergency. But feel free to experiment. I've gone back and forth on letting people move, dodge, or disengage that turn. I might go back to dodge, possibly standing up. I'm often tempted to hit a prone, low HP PC that is giving me advantage. For a more gritter style, you don't need to allow it when unconscious. Though I've found people generally like having an emergency self-heal, as it lets them take more risks and pull off some heroic moves every now and then. And when your really dead, your can't complain it was just because you rolled a 1 on your death save, or that you where the cleric. IMO, simply slowing down the rest rates work fine. Long rests are a week in town, vs camping for a night. Let me know which one works for you. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Getting rid of the short rest: The answer to Linear Fighter vs Quadratic Wizard?
Top