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Getting rid of the short rest: The answer to Linear Fighter vs Quadratic Wizard?
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<blockquote data-quote="Warmaster Horus" data-source="post: 7343596" data-attributes="member: 6785438"><p>Have you played much high level 5e? Yeah, battles go fast. And your average opponent has something called Legendary Resistance. That means as a spellcaster you spend a turn or two trying to burn those away before you bring out the Meteor Swarm, which may still be saved against or Counterspelled. Of course during that time the 20th level GWM fighter has had 16 opportunities to hit the BBG (4 attacks over two turns with an Action Surge each turn) for an average of 25hp an attack that connects, say 75% do, doing 300hp non-savable damage.</p><p></p><p>As for 'utility spells', well Concentration takes the wind out of those to a big degree. You can have ONE utility spell running in most situations and then burn spell slots with damaging spells, 1 per turn, that do typically less damage than the damage being doled out by the martial characters.</p><p></p><p>In practice I just don't see the spell casting uber-race outshining their mundane counterparts. Do they sometimes? Sure, some spells are just the thing to save the day, as they should be. But just as often the monk gets in a Quivering Palm or a paladin triggers a massive Smite or a frenzied barbarian is able to resist the mind-bending spell that has beguiled the rest of the party.</p></blockquote><p></p>
[QUOTE="Warmaster Horus, post: 7343596, member: 6785438"] Have you played much high level 5e? Yeah, battles go fast. And your average opponent has something called Legendary Resistance. That means as a spellcaster you spend a turn or two trying to burn those away before you bring out the Meteor Swarm, which may still be saved against or Counterspelled. Of course during that time the 20th level GWM fighter has had 16 opportunities to hit the BBG (4 attacks over two turns with an Action Surge each turn) for an average of 25hp an attack that connects, say 75% do, doing 300hp non-savable damage. As for 'utility spells', well Concentration takes the wind out of those to a big degree. You can have ONE utility spell running in most situations and then burn spell slots with damaging spells, 1 per turn, that do typically less damage than the damage being doled out by the martial characters. In practice I just don't see the spell casting uber-race outshining their mundane counterparts. Do they sometimes? Sure, some spells are just the thing to save the day, as they should be. But just as often the monk gets in a Quivering Palm or a paladin triggers a massive Smite or a frenzied barbarian is able to resist the mind-bending spell that has beguiled the rest of the party. [/QUOTE]
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Getting rid of the short rest: The answer to Linear Fighter vs Quadratic Wizard?
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