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Getting rid of the short rest: The answer to Linear Fighter vs Quadratic Wizard?
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<blockquote data-quote="FrogReaver" data-source="post: 7344844" data-attributes="member: 6795602"><p>After reading my post did you really honestly come away thinking that I was suggesting that resting to recharge magical energy was artificial or silly?</p><p></p><p>The silly part is the exact precise timings. 7 hours of rest. Still no spells. 8 hours, look all my magical power is suddenly back.</p><p>The silly part is that you can cast all your spells at the 23 hour mark. Rest for 8 hours and you get all your spells back but if you cast all your spells 8 hours since you last rested and then rest for 8 hours you get nothing back. </p><p></p><p>You see spells in D&D 5e don't come back just because you rest. It must be precicely a a day before you can regain any and you must rest precicely 8 hours or you get nothing back. These kinds of requirements don't follow any novels. In the scope of the world and genre and game they are totally artificial. </p><p></p><p>In fact if you were looking to novels for inspiration then they usually don't have a detailed magic system in them. People cast spells. They don't too often because some kind of bad thing happens if they do. They can be depleted of magical energy and must rest a long time to replenish it. However, there's rarely a set time to do so. There is no preset amount of magic they can use before they are depleted and must rest and recharge. Sometimes they may get an overnight rest and be seemingly ready to take on the world again. Other times they may takes weeks to do so. It sometimes is even the same character in the same novel that has these varying rest times for magical recharge. Sometimes the novel wizards will cast a ton of spells back to back. Sometimes they will barely cast anything for weeks at a time even when they aren't in need of recharge.</p><p></p><p>In fact to better follow how novels handle magic I would think we would need a system that can be totally transparent to the Player but a bit more ambiguous in how it's working to Character in the game. His notions of magic in the game world should more closely adhere to the novel interpreatations. He can tell when he's getting low on it. He knows resting helps but it's hard to say exactly how much rest before he's better and ready to go again. Magic is mysterious and doesn't behave neatly like scientific laws. As long as it's not viewed as character knowledge the exact number of spells a wizard has left for the day etc, even if the player knows it then you have a world where magic is mysterious again instead of totally scientific.</p><p></p><p>They key to having magic feel right in D&D is to roleplay like it's mysterious in game even if you as a player know just how much more the wizard can do and when he will recover it again.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7344844, member: 6795602"] After reading my post did you really honestly come away thinking that I was suggesting that resting to recharge magical energy was artificial or silly? The silly part is the exact precise timings. 7 hours of rest. Still no spells. 8 hours, look all my magical power is suddenly back. The silly part is that you can cast all your spells at the 23 hour mark. Rest for 8 hours and you get all your spells back but if you cast all your spells 8 hours since you last rested and then rest for 8 hours you get nothing back. You see spells in D&D 5e don't come back just because you rest. It must be precicely a a day before you can regain any and you must rest precicely 8 hours or you get nothing back. These kinds of requirements don't follow any novels. In the scope of the world and genre and game they are totally artificial. In fact if you were looking to novels for inspiration then they usually don't have a detailed magic system in them. People cast spells. They don't too often because some kind of bad thing happens if they do. They can be depleted of magical energy and must rest a long time to replenish it. However, there's rarely a set time to do so. There is no preset amount of magic they can use before they are depleted and must rest and recharge. Sometimes they may get an overnight rest and be seemingly ready to take on the world again. Other times they may takes weeks to do so. It sometimes is even the same character in the same novel that has these varying rest times for magical recharge. Sometimes the novel wizards will cast a ton of spells back to back. Sometimes they will barely cast anything for weeks at a time even when they aren't in need of recharge. In fact to better follow how novels handle magic I would think we would need a system that can be totally transparent to the Player but a bit more ambiguous in how it's working to Character in the game. His notions of magic in the game world should more closely adhere to the novel interpreatations. He can tell when he's getting low on it. He knows resting helps but it's hard to say exactly how much rest before he's better and ready to go again. Magic is mysterious and doesn't behave neatly like scientific laws. As long as it's not viewed as character knowledge the exact number of spells a wizard has left for the day etc, even if the player knows it then you have a world where magic is mysterious again instead of totally scientific. They key to having magic feel right in D&D is to roleplay like it's mysterious in game even if you as a player know just how much more the wizard can do and when he will recover it again. [/QUOTE]
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Getting rid of the short rest: The answer to Linear Fighter vs Quadratic Wizard?
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