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Getting rid of the short rest: The answer to Linear Fighter vs Quadratic Wizard?
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<blockquote data-quote="77IM" data-source="post: 7346583" data-attributes="member: 12377"><p>Here is a house rule I've considered.</p><p></p><p>Important: I allow stacking Inspiration. That is, you can get Inspiration if you already have it, and track a number of Inspiration "points" you have to spend. You can only spend one per roll, though. I'm sure I'm not the only DM who does this, but I'm not sure how common it is. But this rule only makes sense if you allow accumulation of multiple Inspirations.</p><p></p><p>Ok here comes the rule...</p><p></p><p style="margin-left: 20px">Every rest takes 1 hour. You can spend a point of Inspiration to make it count as a long rest. Otherwise a rest only counts as a short rest.</p><p></p><p>The idea here is that short-rest-focussed classes can go longer without a long rest and actually get a game benefit, in that they can have more Inspiration to use on other things. Meanwhile, taking a long rest no longer requires 8 hours, so it's easier to fit into the story when you actually need it. For example, you can patch up and recharge right before the big boss fight, instead of after it, which makes a lot more sense to me.</p></blockquote><p></p>
[QUOTE="77IM, post: 7346583, member: 12377"] Here is a house rule I've considered. Important: I allow stacking Inspiration. That is, you can get Inspiration if you already have it, and track a number of Inspiration "points" you have to spend. You can only spend one per roll, though. I'm sure I'm not the only DM who does this, but I'm not sure how common it is. But this rule only makes sense if you allow accumulation of multiple Inspirations. Ok here comes the rule... [INDENT]Every rest takes 1 hour. You can spend a point of Inspiration to make it count as a long rest. Otherwise a rest only counts as a short rest.[/INDENT] The idea here is that short-rest-focussed classes can go longer without a long rest and actually get a game benefit, in that they can have more Inspiration to use on other things. Meanwhile, taking a long rest no longer requires 8 hours, so it's easier to fit into the story when you actually need it. For example, you can patch up and recharge right before the big boss fight, instead of after it, which makes a lot more sense to me. [/QUOTE]
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Getting rid of the short rest: The answer to Linear Fighter vs Quadratic Wizard?
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