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Getting rid of the short rest: The answer to Linear Fighter vs Quadratic Wizard?
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<blockquote data-quote="pming" data-source="post: 7346625" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>Sorry, I'm dead tired so this will be short. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Why not develop an "Energy Point" system then? Assign some formula to levels and spells , and decide if an ability is Offensive, Defensive, Utility or "Mana" (if it's a spell). Now come up with a new 'stat' that everyone has and call it something like "Energy Regeneration" or "Revitalization". Have that regeneration be X...or X*2 when resting... or X*3 when sleeping.</p><p></p><p>From what I read in the thread, your system is likely going to take some book-keeping anyway.</p><p></p><p>Ex: A 7th level Cleric wants to "Turn Undead". Lets say the base cost is 2*Level. If he tries turning at his full level, 7th, it will cost him 14 Energy. As these are Skeletons, the player opts to only turn as if he was 3rd level...so it only costs him 6 Energy. Next, the 7th Wizard wants to finish off the straggler with a Magic Missile. Lets say the base cost is also 2*Spell Level + Caster Level. He doesn't want to open up with a full barrage, so he decides to cast it as if he was only 4th Level. It would cost him 6 Energy.</p><p></p><p>Note: I did NOT actually put any effort into working out the numbers. I'm just trying to give you an idea of what might work if you are trying to "apply it to everyone in the game" (re: Fighters, Thieves, Sorcerers, etc). Reason for two modifiers for spells is that spells actual effectiveness is a combination of both the spells level and the level of the person doing the casting (or item).</p><p></p><p>Anyway...just a thought. It's nap time for me now. Nighty night! </p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7346625, member: 45197"] Hiya! Sorry, I'm dead tired so this will be short. :) Why not develop an "Energy Point" system then? Assign some formula to levels and spells , and decide if an ability is Offensive, Defensive, Utility or "Mana" (if it's a spell). Now come up with a new 'stat' that everyone has and call it something like "Energy Regeneration" or "Revitalization". Have that regeneration be X...or X*2 when resting... or X*3 when sleeping. From what I read in the thread, your system is likely going to take some book-keeping anyway. Ex: A 7th level Cleric wants to "Turn Undead". Lets say the base cost is 2*Level. If he tries turning at his full level, 7th, it will cost him 14 Energy. As these are Skeletons, the player opts to only turn as if he was 3rd level...so it only costs him 6 Energy. Next, the 7th Wizard wants to finish off the straggler with a Magic Missile. Lets say the base cost is also 2*Spell Level + Caster Level. He doesn't want to open up with a full barrage, so he decides to cast it as if he was only 4th Level. It would cost him 6 Energy. Note: I did NOT actually put any effort into working out the numbers. I'm just trying to give you an idea of what might work if you are trying to "apply it to everyone in the game" (re: Fighters, Thieves, Sorcerers, etc). Reason for two modifiers for spells is that spells actual effectiveness is a combination of both the spells level and the level of the person doing the casting (or item). Anyway...just a thought. It's nap time for me now. Nighty night! ^_^ Paul L. Ming [/QUOTE]
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Getting rid of the short rest: The answer to Linear Fighter vs Quadratic Wizard?
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