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General Tabletop Discussion
*Pathfinder & Starfinder
Getting rid of treasure distribution
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<blockquote data-quote="Mesh Hong" data-source="post: 4633800" data-attributes="member: 73463"><p>Sorry if this is 'stating the obvious' but if you are already controlling the xp why don't you just do the same with the loot?</p><p> </p><p>Depending on your style of game there really isn't that much your players will have to spend money on. So you can just dish out chunks of cash at appropriate times.</p><p> </p><p>Magical Items wise as long as the PCs have appropriate level armour and weapons everything will be balanced enough. So as long as their attack and defences are about right for their level you can just throw in magical items when you want to, you can also have them find residum as loot so that they can make their own stuff.</p><p> </p><p>If the players think they are behind the curve I am sure that they will let you know. You should also be able to gauge it from how combats go.</p><p> </p><p>In my own campaign I have ignored treasure parcels for 9 levels without too many issues. Every once in a while I get the players to tell me what items they have, if I spot any imbalances I slot something in at the next appropriate spot. Also in major hoards I sometimes let the players propose what they each find (say any item up to level 10) and make an instant decision if it is balanced. The DMG says that you should tailor items to your party, as the main aim is for everyone to have fun that may as well be taken to its logical conclusion of intelligent selection.</p><p> </p><p>This frees me up to design the important treasure, ie artifacts and plot information.</p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 4633800, member: 73463"] Sorry if this is 'stating the obvious' but if you are already controlling the xp why don't you just do the same with the loot? Depending on your style of game there really isn't that much your players will have to spend money on. So you can just dish out chunks of cash at appropriate times. Magical Items wise as long as the PCs have appropriate level armour and weapons everything will be balanced enough. So as long as their attack and defences are about right for their level you can just throw in magical items when you want to, you can also have them find residum as loot so that they can make their own stuff. If the players think they are behind the curve I am sure that they will let you know. You should also be able to gauge it from how combats go. In my own campaign I have ignored treasure parcels for 9 levels without too many issues. Every once in a while I get the players to tell me what items they have, if I spot any imbalances I slot something in at the next appropriate spot. Also in major hoards I sometimes let the players propose what they each find (say any item up to level 10) and make an instant decision if it is balanced. The DMG says that you should tailor items to your party, as the main aim is for everyone to have fun that may as well be taken to its logical conclusion of intelligent selection. This frees me up to design the important treasure, ie artifacts and plot information. [/QUOTE]
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Getting rid of treasure distribution
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