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General Tabletop Discussion
*Dungeons & Dragons
Getting Rid of Variable Weapon Damage- An Immodest Proposal
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<blockquote data-quote="Jfdlsjfd" data-source="post: 8519554" data-attributes="member: 42856"><p>I love when your posts end with a multiple choice quiz about what you wanted to actually discuss. There is another potential debate about the use of a randomizer for variable weapon damage. In some systems (like Dragon Warriors... strangely underestimated...) you just had (I don't remember the precise value) 2 damage for a dagger and 6 for great sword. Damage was variable between weapons but static. The same is possible with the average given for monsters' attacks in the MM. Who use that? I get the, unsubstantiated, impression that everyone rolls damage for monsters attack.</p><p></p><p>Now that we think of it, D&D already has a variable weapon damage dependant on the wielder, but it's only available for heroes. Their cantrips do variable damage based on the level, so the weapon flamestrike or the weapon shillelagh mostly does damage according to the wielder. It doesn't apply to sidekicks that sometimes walk alongside heroes, as far as I know, neither to the inferior version of sidekicks that sometimes accompanies heroes... you know, the torchbearers... how are they called in D&D lingo?... ah yes martial classes!</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 8519554, member: 42856"] I love when your posts end with a multiple choice quiz about what you wanted to actually discuss. There is another potential debate about the use of a randomizer for variable weapon damage. In some systems (like Dragon Warriors... strangely underestimated...) you just had (I don't remember the precise value) 2 damage for a dagger and 6 for great sword. Damage was variable between weapons but static. The same is possible with the average given for monsters' attacks in the MM. Who use that? I get the, unsubstantiated, impression that everyone rolls damage for monsters attack. Now that we think of it, D&D already has a variable weapon damage dependant on the wielder, but it's only available for heroes. Their cantrips do variable damage based on the level, so the weapon flamestrike or the weapon shillelagh mostly does damage according to the wielder. It doesn't apply to sidekicks that sometimes walk alongside heroes, as far as I know, neither to the inferior version of sidekicks that sometimes accompanies heroes... you know, the torchbearers... how are they called in D&D lingo?... ah yes martial classes! [/QUOTE]
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Getting Rid of Variable Weapon Damage- An Immodest Proposal
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