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General Tabletop Discussion
*Dungeons & Dragons
Getting Rid of Variable Weapon Damage- An Immodest Proposal
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<blockquote data-quote="Ruin Explorer" data-source="post: 8519583" data-attributes="member: 18"><p>Re: A, with a strictly weirdly abstract damage system like D&D, I don't have a strong preference. I have seen static damage dice be perceived as boring by players, and it tends to make anything which doesn't use those dice, like say spells, more interesting by comparison.</p><p></p><p>Re: C, you mean like Dungeon World? Where damage is by class, and weapons just add tags to that damage? Yeah that works pretty well in my experience.</p><p></p><p>I do think any system that goes static, whether A or C style, should probably make an effort to make actual weapons more interesting/tactical in some way. One of the dead-worst things about D&D is that it's a game with dozens of weapons, but in most editions, you just pick one (usually the most mechanically optimal one you have available), become good at it, and mindlessly stick with it in all situations except maybe ranged if it's melee or melee if it's ranged.</p><p></p><p>I'd like to see a game where like different weapons actually had different uses, without getting into lame tables of weapon vs. armour type or the like. You'd probably need monsters redesigned too.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8519583, member: 18"] Re: A, with a strictly weirdly abstract damage system like D&D, I don't have a strong preference. I have seen static damage dice be perceived as boring by players, and it tends to make anything which doesn't use those dice, like say spells, more interesting by comparison. Re: C, you mean like Dungeon World? Where damage is by class, and weapons just add tags to that damage? Yeah that works pretty well in my experience. I do think any system that goes static, whether A or C style, should probably make an effort to make actual weapons more interesting/tactical in some way. One of the dead-worst things about D&D is that it's a game with dozens of weapons, but in most editions, you just pick one (usually the most mechanically optimal one you have available), become good at it, and mindlessly stick with it in all situations except maybe ranged if it's melee or melee if it's ranged. I'd like to see a game where like different weapons actually had different uses, without getting into lame tables of weapon vs. armour type or the like. You'd probably need monsters redesigned too. [/QUOTE]
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Getting Rid of Variable Weapon Damage- An Immodest Proposal
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