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Getting Rid of Variable Weapon Damage- An Immodest Proposal
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<blockquote data-quote="Willie the Duck" data-source="post: 8519608" data-attributes="member: 6799660"><p>Anyways,</p><p>My thoughts on the overall situation: 1d6 for everything made sense when and if the assumption was that people were going to use the WvsAC table. Thus, there would be reasons to use one weapon over the other. If that is not going to be the case, there's an issue of why not just use the cheapest or lightest weapon on the list (that is apparently what happened a lot in the early games since they often didn't, if Mornard is to be believed -- people would fight using the spikes originally meant to spike doors). Certainly why would you use a two-handed weapon. Obviously flavor can trump all, but beyond that I mean. Personally, I can get behind <em>something other</em> than damage being the main difference between weapons - 1d6 vs 1d8 or the like just isn't that memorable anyways (whether it is important depends on the rest of the system). Systems I've played have used damage type (B/P/S) being meaningful, and with different weapons being usable for different feats or special moves or having different rider effects. Those seem to work okay, but then you need a more complex combat system. I think Numenera just has light, medium and heavy weapons and you get to choose what specific weapons they are and I think that also works.</p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 8519608, member: 6799660"] Anyways, My thoughts on the overall situation: 1d6 for everything made sense when and if the assumption was that people were going to use the WvsAC table. Thus, there would be reasons to use one weapon over the other. If that is not going to be the case, there's an issue of why not just use the cheapest or lightest weapon on the list (that is apparently what happened a lot in the early games since they often didn't, if Mornard is to be believed -- people would fight using the spikes originally meant to spike doors). Certainly why would you use a two-handed weapon. Obviously flavor can trump all, but beyond that I mean. Personally, I can get behind [I]something other[/I] than damage being the main difference between weapons - 1d6 vs 1d8 or the like just isn't that memorable anyways (whether it is important depends on the rest of the system). Systems I've played have used damage type (B/P/S) being meaningful, and with different weapons being usable for different feats or special moves or having different rider effects. Those seem to work okay, but then you need a more complex combat system. I think Numenera just has light, medium and heavy weapons and you get to choose what specific weapons they are and I think that also works. [/QUOTE]
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