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General Tabletop Discussion
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Getting Rid of Variable Weapon Damage- An Immodest Proposal
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<blockquote data-quote="Staffan" data-source="post: 8519766" data-attributes="member: 907"><p>13th age does this, but without taking the long way around a bunch of modifiers. Weapons basically have three traits (not all combinations exist):</p><ul> <li data-xf-list-type="ul">Melee or ranged</li> <li data-xf-list-type="ul">Small, light/simple, or heavy/martial</li> <li data-xf-list-type="ul">Melee have One- or two-handed.</li> <li data-xf-list-type="ul">Ranged have Thrown, Crossbow, or Bow</li> </ul><p>Each class deals a different amount of damage for each combination of traits. For example, this is how much damage a barbarian deals:</p><p>[ATTACH=full]150306[/ATTACH]</p><p>Note that this includes the equivalent of weapon proficiencies: barbarians aren't comfortable with complex machinery like a crossbow, so they have a huge attack penalty with them.</p><p></p><p>Looking things over, most classes deal similar damage for each category, with only penalties making a difference. The one class that does things differently is of course the rogue:</p><p>[ATTACH=full]150307[/ATTACH]</p><p></p><p>Anyhow, I'd use something like this as a basis, but perhaps with some extra juice for more martial classes.</p></blockquote><p></p>
[QUOTE="Staffan, post: 8519766, member: 907"] 13th age does this, but without taking the long way around a bunch of modifiers. Weapons basically have three traits (not all combinations exist): [LIST] [*]Melee or ranged [*]Small, light/simple, or heavy/martial [*]Melee have One- or two-handed. [*]Ranged have Thrown, Crossbow, or Bow [/LIST] Each class deals a different amount of damage for each combination of traits. For example, this is how much damage a barbarian deals: [ATTACH type="full"]150306[/ATTACH] Note that this includes the equivalent of weapon proficiencies: barbarians aren't comfortable with complex machinery like a crossbow, so they have a huge attack penalty with them. Looking things over, most classes deal similar damage for each category, with only penalties making a difference. The one class that does things differently is of course the rogue: [ATTACH type="full"]150307[/ATTACH] Anyhow, I'd use something like this as a basis, but perhaps with some extra juice for more martial classes. [/QUOTE]
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Getting Rid of Variable Weapon Damage- An Immodest Proposal
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