Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Getting Rid of Variable Weapon Damage- An Immodest Proposal
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mannahnin" data-source="post: 8520241" data-attributes="member: 7026594"><p>Some Deep Thoughts here!</p><p></p><p>Some OSR games do HD-based damage, or fixed d6 damage like 1974 OD&D. I've also seen some folks add a really simple variation on this like "small concealable weapons roll 2d6 and take the lowest, large two handed weapons roll 2d6 and take the highest". </p><p></p><p>In general I like the idea of static damage, or static damage based on class (like make it match HD), in part because it allows more variety of weapons used without characters having to compromise effectiveness. The trap you have to watch out for is of course making it a no-brainer choice to always just use the smallest/cheapest weapon, the dagger issue folks have mentioned. If you're playing Holmes Basic, for example, you're basically always best off to wield a dagger, until and unless you find a particularly good magic weapon.</p><p></p><p>The best solution to that I can identify is to give weapons different keywords/properties which give other advantages, and make different weapons better situationally.</p><p></p><p>The idea of accuracy-based damage a couple of folks have floated here also sounds potentially cool. Maybe just 1pt for hitting the opponent's AC dead-on, and 1 additional point for every 2 points by which you exceed the AC/number needed to hit. Armor thus would serve to more directly reduce damage taken, higher rolls would (intuitively) literally represent better, more damaging hits, and more skilled characters having higher attack bonuses would translate directly to deadlier strikes.</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 8520241, member: 7026594"] Some Deep Thoughts here! Some OSR games do HD-based damage, or fixed d6 damage like 1974 OD&D. I've also seen some folks add a really simple variation on this like "small concealable weapons roll 2d6 and take the lowest, large two handed weapons roll 2d6 and take the highest". In general I like the idea of static damage, or static damage based on class (like make it match HD), in part because it allows more variety of weapons used without characters having to compromise effectiveness. The trap you have to watch out for is of course making it a no-brainer choice to always just use the smallest/cheapest weapon, the dagger issue folks have mentioned. If you're playing Holmes Basic, for example, you're basically always best off to wield a dagger, until and unless you find a particularly good magic weapon. The best solution to that I can identify is to give weapons different keywords/properties which give other advantages, and make different weapons better situationally. The idea of accuracy-based damage a couple of folks have floated here also sounds potentially cool. Maybe just 1pt for hitting the opponent's AC dead-on, and 1 additional point for every 2 points by which you exceed the AC/number needed to hit. Armor thus would serve to more directly reduce damage taken, higher rolls would (intuitively) literally represent better, more damaging hits, and more skilled characters having higher attack bonuses would translate directly to deadlier strikes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Getting Rid of Variable Weapon Damage- An Immodest Proposal
Top