Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Getting Rid of Variable Weapon Damage- An Immodest Proposal
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Staffan" data-source="post: 8520338" data-attributes="member: 907"><p>Thinking about this a little more, I think there are three reasonable versions of weapon damage one can work with.</p><p></p><p>1. Fully static, every weapon does d6 (or whatever). Ideally, weapons should then either not come with additional baggage at all (no reach etc.) or all weapons should have balanced traits.</p><p></p><p>2. Rough categories (13th age). You get some balance stuff like choosing between shield + onehander for defense or a two-hander for moar dakka, but having a sword or an axe is mainly cosmetic.</p><p></p><p>3. Lots of detail (Pathfinder 2). For this category, you should seek to balance weapons against one another. and ideally each weapon should have something special about it. In Pathfinder 2 for example, both a battle axe, a longsword, and a warhammer are one-handed martial weapons dealing 1d8 damage, but the battleaxe has Sweep (giving you bonuses when attacking different foes), the longsword has Versatile P (allowing it to deal piercing damage instead of slashing), and the warhammer has Shove (letting you use the Shove maneuver without a hand free, and to apply its item bonus to Shove maneuvers). A flail only deals 1d6, but has three traits instead of one: Sweep, Disarm, and Trip (as Shove but for Disarm and Trip maneuvers). This is at least superficially balanced, but as we know not all traits are created equal (Sweep is a bit stronger than versatile P on a slashing weapon, for example – there are <strong>very</strong> few situations where the game cares whether you deal piercing or slashing damage)</p></blockquote><p></p>
[QUOTE="Staffan, post: 8520338, member: 907"] Thinking about this a little more, I think there are three reasonable versions of weapon damage one can work with. 1. Fully static, every weapon does d6 (or whatever). Ideally, weapons should then either not come with additional baggage at all (no reach etc.) or all weapons should have balanced traits. 2. Rough categories (13th age). You get some balance stuff like choosing between shield + onehander for defense or a two-hander for moar dakka, but having a sword or an axe is mainly cosmetic. 3. Lots of detail (Pathfinder 2). For this category, you should seek to balance weapons against one another. and ideally each weapon should have something special about it. In Pathfinder 2 for example, both a battle axe, a longsword, and a warhammer are one-handed martial weapons dealing 1d8 damage, but the battleaxe has Sweep (giving you bonuses when attacking different foes), the longsword has Versatile P (allowing it to deal piercing damage instead of slashing), and the warhammer has Shove (letting you use the Shove maneuver without a hand free, and to apply its item bonus to Shove maneuvers). A flail only deals 1d6, but has three traits instead of one: Sweep, Disarm, and Trip (as Shove but for Disarm and Trip maneuvers). This is at least superficially balanced, but as we know not all traits are created equal (Sweep is a bit stronger than versatile P on a slashing weapon, for example – there are [B]very[/B] few situations where the game cares whether you deal piercing or slashing damage) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Getting Rid of Variable Weapon Damage- An Immodest Proposal
Top