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General Tabletop Discussion
*Dungeons & Dragons
Getting Rid of Variable Weapon Damage- An Immodest Proposal
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<blockquote data-quote="deganawida" data-source="post: 8521389" data-attributes="member: 67836"><p>I was checking out OSE and Dolmenwood, thinking it might be a better fit than 2nd edition and Birthright for my family, and put on a Dolmenwood stream in the background while I read and thought and wrote.</p><p></p><p>Why is this relevant, you may (probably) ask? Well, in the below video, at about 35 minutes, the GM starts talking about his non-variable damage system. It’s based off of Hit Die. Not only that, but some weapons have the Deadly property, which is like Advantage for damage. Really elegant solution, I thought, that might add some more discussion to how to differentiate non-variable weapon damage weapon types (say that five times fast).</p><p></p><p>Not timestamped, sorry <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>[MEDIA=youtube]ZoV9Li4liW8[/MEDIA]</p></blockquote><p></p>
[QUOTE="deganawida, post: 8521389, member: 67836"] I was checking out OSE and Dolmenwood, thinking it might be a better fit than 2nd edition and Birthright for my family, and put on a Dolmenwood stream in the background while I read and thought and wrote. Why is this relevant, you may (probably) ask? Well, in the below video, at about 35 minutes, the GM starts talking about his non-variable damage system. It’s based off of Hit Die. Not only that, but some weapons have the Deadly property, which is like Advantage for damage. Really elegant solution, I thought, that might add some more discussion to how to differentiate non-variable weapon damage weapon types (say that five times fast). Not timestamped, sorry :( [MEDIA=youtube]ZoV9Li4liW8[/MEDIA] [/QUOTE]
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Getting Rid of Variable Weapon Damage- An Immodest Proposal
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