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General Tabletop Discussion
*Dungeons & Dragons
Getting Rid of Variable Weapon Damage- An Immodest Proposal
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<blockquote data-quote="clearstream" data-source="post: 8522012" data-attributes="member: 71699"><p>I'd argue that 5e does have damage by class.</p><p></p><p></p><p>I agree with you that it makes sense, and in 5e wizard can't wield the same sword as fighter (wizard has simple weapon proficiency, not martial). Suppose though that they did, they would still deal less weapon damage. They wouldn't have high STR or DEX, they wouldn't have the fighting style, and they wouldn't have superiority or higher crit chance.</p><p></p><p></p><p>Again, fully agree. And it is why weapon damage variability exists. Each beneficial weapon feature costs a point of damage. Martial adds a point. Each negative weapon feature refunds a point of damage.</p><p></p><p>Quarterstaff (simple) 1d6 (this is what your mage uses)</p><p>Longsword (martial) 1d8 (you can have a shield)</p><p>Halberd (martial) 1d10 (no shield, reach)</p><p>Greataxe (martial) 1d12 (no shield)</p><p></p><p>If you have STR or DEX (wizards don't, they have INT and CON) then add 3 or 4 to damage.</p><p>If you are a fighter (wizards aren't) you can take dueling and add 2 to damage (by way of example).</p><p></p><p></p><p>5e instantiates all or most of the weapon feature combinations. It 'costs' features in damage: that's why it seems variable. Truly, 5e weapon damage is down to wielder.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8522012, member: 71699"] I'd argue that 5e does have damage by class. I agree with you that it makes sense, and in 5e wizard can't wield the same sword as fighter (wizard has simple weapon proficiency, not martial). Suppose though that they did, they would still deal less weapon damage. They wouldn't have high STR or DEX, they wouldn't have the fighting style, and they wouldn't have superiority or higher crit chance. Again, fully agree. And it is why weapon damage variability exists. Each beneficial weapon feature costs a point of damage. Martial adds a point. Each negative weapon feature refunds a point of damage. Quarterstaff (simple) 1d6 (this is what your mage uses) Longsword (martial) 1d8 (you can have a shield) Halberd (martial) 1d10 (no shield, reach) Greataxe (martial) 1d12 (no shield) If you have STR or DEX (wizards don't, they have INT and CON) then add 3 or 4 to damage. If you are a fighter (wizards aren't) you can take dueling and add 2 to damage (by way of example). 5e instantiates all or most of the weapon feature combinations. It 'costs' features in damage: that's why it seems variable. Truly, 5e weapon damage is down to wielder. [/QUOTE]
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