Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Getting Rid of Variable Weapon Damage- An Immodest Proposal
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AMP" data-source="post: 8735735" data-attributes="member: 7037413"><p>I tie melee damage die to Strength. What is a weapon but a way to inflict lethal damage via your body? High Str means you do more damage. Using the Rules Cyclopedia/BECMI stat bonues table (my preferred edition), Str 9-12 defaults to 1d6. Then its a progression up and down the dice chain like in DCC, but without the "weird" dice included except for the ones most of us are uaed to. If fighting with fists, you can decide whether or not to do lethal damage, because it's absolutely possible to kill someone with your bare hands, although I step unarmed characters down the dice chain 1 step. Depending on the situation, certain weapons may add a bonus or penalty. This is a case of rulings not rules in my campaign. I don't flesh out every option, just every option I'll happen to need, or I rule on the fly. The way D&D was intended if you ask me. Ranged damage is Dex based in the same fashion, reflecting skill not power (thrown weapons could be the greater of both if the player asks). Monsters need no special rule because they're monsters. They shouldn't follow the same rules, for my taste. If someone wanted to use a whip, for instance, I might classify that as a ranged weapon so they can benefit from Dex if they have it, and require them to take two steps down the damage dice chain if they desire to inflict lethal harm with it. Whips are harder to kill with. A dagger does Str damage up close or Dex damage if thrown, or the greater of both if the player asks for that. He's less likely to toss away an effective weapon, however. If he wants to fight someone with a reach weapon, I may make him take a -1 AC penalty, however. Rule 0, or DM fiat, is king.</p><p></p><p>Here's the chain for the unfamiliar:</p><p>3: 1d2</p><p>4-5: 1d3</p><p>6-8: 1d4</p><p>9-12: 1d6</p><p>13-15: 1d8</p><p>16-17: 1d10</p><p>18: 1d12</p></blockquote><p></p>
[QUOTE="AMP, post: 8735735, member: 7037413"] I tie melee damage die to Strength. What is a weapon but a way to inflict lethal damage via your body? High Str means you do more damage. Using the Rules Cyclopedia/BECMI stat bonues table (my preferred edition), Str 9-12 defaults to 1d6. Then its a progression up and down the dice chain like in DCC, but without the "weird" dice included except for the ones most of us are uaed to. If fighting with fists, you can decide whether or not to do lethal damage, because it's absolutely possible to kill someone with your bare hands, although I step unarmed characters down the dice chain 1 step. Depending on the situation, certain weapons may add a bonus or penalty. This is a case of rulings not rules in my campaign. I don't flesh out every option, just every option I'll happen to need, or I rule on the fly. The way D&D was intended if you ask me. Ranged damage is Dex based in the same fashion, reflecting skill not power (thrown weapons could be the greater of both if the player asks). Monsters need no special rule because they're monsters. They shouldn't follow the same rules, for my taste. If someone wanted to use a whip, for instance, I might classify that as a ranged weapon so they can benefit from Dex if they have it, and require them to take two steps down the damage dice chain if they desire to inflict lethal harm with it. Whips are harder to kill with. A dagger does Str damage up close or Dex damage if thrown, or the greater of both if the player asks for that. He's less likely to toss away an effective weapon, however. If he wants to fight someone with a reach weapon, I may make him take a -1 AC penalty, however. Rule 0, or DM fiat, is king. Here's the chain for the unfamiliar: 3: 1d2 4-5: 1d3 6-8: 1d4 9-12: 1d6 13-15: 1d8 16-17: 1d10 18: 1d12 [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Getting Rid of Variable Weapon Damage- An Immodest Proposal
Top