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Getting Rid of Variable Weapon Damage- An Immodest Proposal
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<blockquote data-quote="laserbeard" data-source="post: 8909178" data-attributes="member: 7040131"><p>I'm definitely in the static camp. if one wants to keep size as the difference then small weapons have disadvantage damage roll and large weapons have advantage. this way all weapons have the same lethal cap while having different odds of doing it.</p><p></p><p>I lean more to all weapons do 1d6 (or whatever die you pick) and then advantage or disadvantage based on circumstances. using a dagger while in a grapple? advantage. using a great axe in a narrow corridor? disadvantage. again we have the same cap but now different weapons have clear situational uses. fighters have a reason to carry more than one weapon. generally speaking longer weapons will have the advantage until the shorter weapon moves inside the effective threat range.</p><p></p><p>this can be further combined with hit die as damage die. now different classes have different combat effectiveness without any math. everyone can make the same attack rolls. fighters are just far more likely to be lethal. a fighter doesn't need to worry about weapon if hitting a wizard but will want to take more care when attacking another fighter.</p></blockquote><p></p>
[QUOTE="laserbeard, post: 8909178, member: 7040131"] I'm definitely in the static camp. if one wants to keep size as the difference then small weapons have disadvantage damage roll and large weapons have advantage. this way all weapons have the same lethal cap while having different odds of doing it. I lean more to all weapons do 1d6 (or whatever die you pick) and then advantage or disadvantage based on circumstances. using a dagger while in a grapple? advantage. using a great axe in a narrow corridor? disadvantage. again we have the same cap but now different weapons have clear situational uses. fighters have a reason to carry more than one weapon. generally speaking longer weapons will have the advantage until the shorter weapon moves inside the effective threat range. this can be further combined with hit die as damage die. now different classes have different combat effectiveness without any math. everyone can make the same attack rolls. fighters are just far more likely to be lethal. a fighter doesn't need to worry about weapon if hitting a wizard but will want to take more care when attacking another fighter. [/QUOTE]
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Getting Rid of Variable Weapon Damage- An Immodest Proposal
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