Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Getting Rid of Variable Weapon Damage- An Immodest Proposal
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="p_johnston" data-source="post: 8909541" data-attributes="member: 7016849"><p>A) I do prefer variable damage if for no other reason then to give my less used dice their weekly workouts. The poor D12 needs to occasionally see sunshine also.</p><p>B) are you kidding? If trees screamed all the time I would be more likely to cut the leafy leafers down!</p><p>C) So I do like this idea. 13th age does something kinda similar where each class does different damage with different classes of weapons. So a barbarian with a dagger does 1d4 but a rogue with a dagger does 1d8. It also had weapons divided into groups instead of just listing each and every one. I really enjoyed having it be a bit more freeform where players were able to pick whatever weapon fit the character instead of having 6 rapiers in the party because it's the only d8 dex weapon. Honestly I think that you could simplify things to the questions of One Vs Two handed and Melee Vs Range and just have each class do different damage depending on which square the weapon lands in. The Dex Ranger wants to use a club instead of a rapier? Sure. The Barbarian wants to wield an uprooted small tree instead of a greataxe? Have at it.</p></blockquote><p></p>
[QUOTE="p_johnston, post: 8909541, member: 7016849"] A) I do prefer variable damage if for no other reason then to give my less used dice their weekly workouts. The poor D12 needs to occasionally see sunshine also. B) are you kidding? If trees screamed all the time I would be more likely to cut the leafy leafers down! C) So I do like this idea. 13th age does something kinda similar where each class does different damage with different classes of weapons. So a barbarian with a dagger does 1d4 but a rogue with a dagger does 1d8. It also had weapons divided into groups instead of just listing each and every one. I really enjoyed having it be a bit more freeform where players were able to pick whatever weapon fit the character instead of having 6 rapiers in the party because it's the only d8 dex weapon. Honestly I think that you could simplify things to the questions of One Vs Two handed and Melee Vs Range and just have each class do different damage depending on which square the weapon lands in. The Dex Ranger wants to use a club instead of a rapier? Sure. The Barbarian wants to wield an uprooted small tree instead of a greataxe? Have at it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Getting Rid of Variable Weapon Damage- An Immodest Proposal
Top