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Community
General Tabletop Discussion
*Dungeons & Dragons
Getting skills from another class after a soulswap
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<blockquote data-quote="Hatox" data-source="post: 7222732" data-attributes="member: 6861464"><p>Hello everybody,</p><p></p><p>I´m DMing a group of 6th lvl characters, of which most have played these since first level. To give my players a little variety, I had (as part of an ancient spell in an old ruin) them "swap souls". But unlike the usual "you keep your mental stats and take the physical stats" swapping, they just literally swapped charactersheets. They still had their own personality, but they even took over some of the feelings of the other character.</p><p></p><p>So now that you kinda now the situation they´re in, I can get into my actual question. I will have them swap back soon, but I want to give them some kind of lingering effect. So I thought I would give them some skill or feat they had while they were in the other characters body that would carry over.</p><p></p><p>The characters swapped like this:</p><p>rogue assassin <---> valor bard</p><p>beastmaster ranger <---> conjuration wizard</p><p></p><p>The skills I wanted to give them should be "nice", but not too strong. Most importantly, they should all be around as strong as the others (I dont want to have 3 good ones and one player that just gets nearly nothing). So what do you think of the following ideas, is one of them OP, is one just useless? Just give me your opinions <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The assassin gets bardic inspiration. He used it quite frequently in the bards body and really liked it. His charisma mod is 0 so he will only have 1/long rest, but the die scales just like if he was a bard (so currently a d8)</p><p></p><p>The valor Bard would get "part" of the cunning action. I would allow her to dash as a bonus action from now on.</p><p></p><p>The beastmaster gets a weaker arcane recovery. Once per day when she finishes a long rest she can regain up to 1/4 of her level in spell slots (rounded up)</p><p></p><p>The conjurer gets "part" of natural explorer (were using the UA Ranger). He ignores difficult terrain. (another possibility would be to swap/add the advantage on initiative or the advantage if you attack an enemy before hes taken a turn)</p><p></p><p>So what do you think? Are these "nice little add-ons" or just useless/op?</p></blockquote><p></p>
[QUOTE="Hatox, post: 7222732, member: 6861464"] Hello everybody, I´m DMing a group of 6th lvl characters, of which most have played these since first level. To give my players a little variety, I had (as part of an ancient spell in an old ruin) them "swap souls". But unlike the usual "you keep your mental stats and take the physical stats" swapping, they just literally swapped charactersheets. They still had their own personality, but they even took over some of the feelings of the other character. So now that you kinda now the situation they´re in, I can get into my actual question. I will have them swap back soon, but I want to give them some kind of lingering effect. So I thought I would give them some skill or feat they had while they were in the other characters body that would carry over. The characters swapped like this: rogue assassin <---> valor bard beastmaster ranger <---> conjuration wizard The skills I wanted to give them should be "nice", but not too strong. Most importantly, they should all be around as strong as the others (I dont want to have 3 good ones and one player that just gets nearly nothing). So what do you think of the following ideas, is one of them OP, is one just useless? Just give me your opinions :) The assassin gets bardic inspiration. He used it quite frequently in the bards body and really liked it. His charisma mod is 0 so he will only have 1/long rest, but the die scales just like if he was a bard (so currently a d8) The valor Bard would get "part" of the cunning action. I would allow her to dash as a bonus action from now on. The beastmaster gets a weaker arcane recovery. Once per day when she finishes a long rest she can regain up to 1/4 of her level in spell slots (rounded up) The conjurer gets "part" of natural explorer (were using the UA Ranger). He ignores difficult terrain. (another possibility would be to swap/add the advantage on initiative or the advantage if you attack an enemy before hes taken a turn) So what do you think? Are these "nice little add-ons" or just useless/op? [/QUOTE]
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Getting skills from another class after a soulswap
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