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General Tabletop Discussion
*Pathfinder & Starfinder
Getting standard equipment into the spotlight...
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<blockquote data-quote="Barastrondo" data-source="post: 5393264" data-attributes="member: 3820"><p>As an aside, I think that equipment is often glossed over particularly in 4e during character creation because there's basically so much "attention budget" to go around. There are a lot of things to consider, by compare to early versions of D&D. Race, class, feats, powers -- when I created a B/X character, I lingered more over the equipment lists because that's basically where most of my choices were. Now that there are more choices during character creation, and ones that will stay with you longer, it's easy to devote the lion's share of your attention and energy to picking just the right feat or daily and then just take what equipment seems basic. </p><p></p><p>That's one of the reasons I suggest letting PCs who haven't pored over the shopping list for very long find equipment as loot. Once they're in the adventure, they've already made most of their character creation choices, and are now focusing on choices of interaction. "An iron pot! Shall we take it? What could we do with it? Where would we carry it? Do we have something that would make a good soup? Ugh, what's that yellow crust around its rim?" Even if they choose to leave it behind, it's still potentially an interesting interaction for them.</p></blockquote><p></p>
[QUOTE="Barastrondo, post: 5393264, member: 3820"] As an aside, I think that equipment is often glossed over particularly in 4e during character creation because there's basically so much "attention budget" to go around. There are a lot of things to consider, by compare to early versions of D&D. Race, class, feats, powers -- when I created a B/X character, I lingered more over the equipment lists because that's basically where most of my choices were. Now that there are more choices during character creation, and ones that will stay with you longer, it's easy to devote the lion's share of your attention and energy to picking just the right feat or daily and then just take what equipment seems basic. That's one of the reasons I suggest letting PCs who haven't pored over the shopping list for very long find equipment as loot. Once they're in the adventure, they've already made most of their character creation choices, and are now focusing on choices of interaction. "An iron pot! Shall we take it? What could we do with it? Where would we carry it? Do we have something that would make a good soup? Ugh, what's that yellow crust around its rim?" Even if they choose to leave it behind, it's still potentially an interesting interaction for them. [/QUOTE]
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Getting standard equipment into the spotlight...
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