Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Getting started with PF2
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Staffan" data-source="post: 9048487" data-attributes="member: 907"><p>Note that Assurance is not the same as 3e's/PF1's "Take 10". It is much weaker except in certain specific cases (where you'd have big penalties to the check).</p><p></p><p>Assurance gives you an automatic roll of 10+your proficiency bonus. No ability bonus, and no item bonus. That means that in order to autosucceed on typical Treat Wounds DCs, you need to be:</p><p></p><p>DC 15: level 3 with Trained (or 2 with Expert, for Rogues/Investigators/Medics)</p><p>DC 20: level 6 with Expert.</p><p>DC 30: level 14 with Master.</p><p>DC 40: Nope.</p><p></p><p>So basically, Assurance lets you autosucceed on tasks that are one proficiency tier below where you could be at your level (give or take a level). But the bonuses you give up can be pretty significant. At level 6, a character who wants to be good at Medicine probably has Wis +3 and an item bonus of +1, so they succeed on 6+ anyway... and crit on 16+. Assurance still helps at this level, because it gets you an average of 19 hp per rest period while rolling gets you about 16 (with Wis +3 and item +1), but it takes a while to get going, and I'm not sure it's worth the investment except for doing away with all the rolling.</p><p></p><p>Edit: Looking at this, I think that if/when I run PF2 again, I'm going to change Treat Wounds to automatically be successful at the appropriate level for the medic's proficiency (so if you're a Master, you'll automatically restore 2d8+30 hp when treating someone for 10 minutes. I mean, that's just a matter of reducing downtime and boring rolling anyway. Or maybe I'll replace the 2d8 with 10 as well to reduce variance even more.</p></blockquote><p></p>
[QUOTE="Staffan, post: 9048487, member: 907"] Note that Assurance is not the same as 3e's/PF1's "Take 10". It is much weaker except in certain specific cases (where you'd have big penalties to the check). Assurance gives you an automatic roll of 10+your proficiency bonus. No ability bonus, and no item bonus. That means that in order to autosucceed on typical Treat Wounds DCs, you need to be: DC 15: level 3 with Trained (or 2 with Expert, for Rogues/Investigators/Medics) DC 20: level 6 with Expert. DC 30: level 14 with Master. DC 40: Nope. So basically, Assurance lets you autosucceed on tasks that are one proficiency tier below where you could be at your level (give or take a level). But the bonuses you give up can be pretty significant. At level 6, a character who wants to be good at Medicine probably has Wis +3 and an item bonus of +1, so they succeed on 6+ anyway... and crit on 16+. Assurance still helps at this level, because it gets you an average of 19 hp per rest period while rolling gets you about 16 (with Wis +3 and item +1), but it takes a while to get going, and I'm not sure it's worth the investment except for doing away with all the rolling. Edit: Looking at this, I think that if/when I run PF2 again, I'm going to change Treat Wounds to automatically be successful at the appropriate level for the medic's proficiency (so if you're a Master, you'll automatically restore 2d8+30 hp when treating someone for 10 minutes. I mean, that's just a matter of reducing downtime and boring rolling anyway. Or maybe I'll replace the 2d8 with 10 as well to reduce variance even more. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Getting started with PF2
Top