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<blockquote data-quote="Thomas Shey" data-source="post: 9050053" data-attributes="member: 7026617"><p>Some of the Fighter variations are probably okay. You just need to point out that using the third action for an attack is usually a "I can't find anything else to do" case. I'd think you could make a Sorcerer work for someone like that too, but it would be a good idea to guide the construction. A lot of other classes are based at least in part around specific tricks and things that might be okay because you accumulate them over time. I wouldn't recommend most other spellcasters or some of the more off-the-beaten path types like Investigators or Swashbucklers.</p><p></p><p></p><p></p><p></p><p>Direct them away from offensive spellcasters. They're effective, but primarily against groups; its easy for someone to get frustrated because their single target damage is not as exciting as someone would like, and there's a deliberate move away from take-out spells (and the ones that are there have a mechanic that make them explicitly bad against up-level opponents)</p><p></p><p></p><p></p><p>I haven't noticed my less-than-laser-focus with skills being particularly painful, but that may be an artifact of the classes I've played.</p><p></p><p>Feats in PF2e are basically broken into four categories: class feats (basically selectable class features, usually the best feat types you can get), ancestry feats (things that represent what particular heritage you have--some of these can be pretty decent too, but you don't ever get many of them), general feats, and skill feats. You get more of the latter than you do of any others and they're sometimes-useful but unless you're focused on a given skill, often underwhelming (they'll do things like slightly change the mechanics you use when you jump to your occasional benefit, or give you the ability to use crafting with magic items).</p><p></p><p>(This, by the way, is why when some people go off about how many feats there are in PF2e its hard to sometimes not read them as either not understanding the game or being disingenuous. Because of how those feats are binned, once you've created your character the majority of class and ancestry feats will never matter to you again, and even the skill feats are dependent on what skills you've taken).</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9050053, member: 7026617"] Some of the Fighter variations are probably okay. You just need to point out that using the third action for an attack is usually a "I can't find anything else to do" case. I'd think you could make a Sorcerer work for someone like that too, but it would be a good idea to guide the construction. A lot of other classes are based at least in part around specific tricks and things that might be okay because you accumulate them over time. I wouldn't recommend most other spellcasters or some of the more off-the-beaten path types like Investigators or Swashbucklers. Direct them away from offensive spellcasters. They're effective, but primarily against groups; its easy for someone to get frustrated because their single target damage is not as exciting as someone would like, and there's a deliberate move away from take-out spells (and the ones that are there have a mechanic that make them explicitly bad against up-level opponents) I haven't noticed my less-than-laser-focus with skills being particularly painful, but that may be an artifact of the classes I've played. Feats in PF2e are basically broken into four categories: class feats (basically selectable class features, usually the best feat types you can get), ancestry feats (things that represent what particular heritage you have--some of these can be pretty decent too, but you don't ever get many of them), general feats, and skill feats. You get more of the latter than you do of any others and they're sometimes-useful but unless you're focused on a given skill, often underwhelming (they'll do things like slightly change the mechanics you use when you jump to your occasional benefit, or give you the ability to use crafting with magic items). (This, by the way, is why when some people go off about how many feats there are in PF2e its hard to sometimes not read them as either not understanding the game or being disingenuous. Because of how those feats are binned, once you've created your character the majority of class and ancestry feats will never matter to you again, and even the skill feats are dependent on what skills you've taken). [/QUOTE]
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