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<blockquote data-quote="Thomas Shey" data-source="post: 9050664" data-attributes="member: 7026617"><p>I have to note most of that existed back in the D&D3e days when VTTs were not a thing.</p><p></p><p></p><p></p><p>There are simpler games, certainly. But every bit of simplification you do in a game system sacrifices something. The question always becomes "Is that sacrifice worth it?" and that can't help but be in the eye of the beholder.</p><p></p><p></p><p></p><p>Most of that 650 page rulebook is absolutely unnecessary for any given player to know. I've been playing in PF2e campaigns for several years now, and there are parts of the book I've probably never even glanced at. The GM may need to know more of it, but even in their case they don't need to know it all up-front--if I had to memorize every spell I'd never have GMed any incarnation of D&D or its offshoots at all.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9050664, member: 7026617"] I have to note most of that existed back in the D&D3e days when VTTs were not a thing. There are simpler games, certainly. But every bit of simplification you do in a game system sacrifices something. The question always becomes "Is that sacrifice worth it?" and that can't help but be in the eye of the beholder. Most of that 650 page rulebook is absolutely unnecessary for any given player to know. I've been playing in PF2e campaigns for several years now, and there are parts of the book I've probably never even glanced at. The GM may need to know more of it, but even in their case they don't need to know it all up-front--if I had to memorize every spell I'd never have GMed any incarnation of D&D or its offshoots at all. [/QUOTE]
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