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<blockquote data-quote="wlmartin" data-source="post: 5623555" data-attributes="member: 6679380"><p>As a new player you may indeed wish to try and find a group to join. It is a lot harder at first to start a game (not impossible) and it can be easier to sit in on some games to see how they play.</p><p></p><p>If you want to try this, here are some tips</p><p>1 : Search for local gamers using the Gamers Seeking Gamers link above</p><p>2 : <a href="http://www.meetup.com" target="_blank">Do something, Learn something, Share something, Change something - Meetup</a> - Find a local D&D group near you</p><p>3 : Visit a local Gaming shop (anything that sells TCG cards, Warhammer and possibly comics may also deal in D&D)</p><p>4 : Search on WotC website, there is a FIND LOCAL EVENT search that shows what locations nearby to you play D&D</p><p>5 : If you can find a local store, some of them run Encounter sessions - this is basically D&D for 1-2 hours where every game store running the Encounter session does so everywhere across the world, same adventure for all. It can be a good way to learn the game or at worst ask if you can lurk and watch the action</p><p></p><p>Another tip would be to search on Youtube for D&D. There are a lot of Video casts (mostly by DM to the stars, Chris "The man" Perkins) that whilst lengthy, will give you an idea of how a D&D session plays. </p><p></p><p>If joining a group is not for you, then here is what I would recommend to create your own group</p><p></p><p>You will need a DM. This is basically the Organizer, Referee & Storyteller for the game. The DM does not play with the players, nor does he play against them... he sets the scene, like the Director of a movie --- oh and he also controls the monsters.</p><p></p><p>The DM does not have to be one person each time, you can rotate the role--- although it is best to do so per adventure as swapping over mid adventure will result in a lot of confusion.</p><p></p><p>The DM does not have to be the most knowledgeable player at the table. As a DM you are given so many tools and help to get the game going and if you make mistakes (some of the best DMs still do) it is only a game and is never a big deal.</p><p></p><p>Once you have decided on who the DM is, the group (or that person) should invest in the DM Guide (Dungeon Masters Guide) which is a how-to on running a D&D game.</p><p></p><p>Each player (or if budgets are tight, just one for the group) should buy the Players Handbook 1 (not 2 or 3) which will give you the skinny on exactly what it takes to play D&D, the rules, the options for your characters.</p><p></p><p>Next you need a place to play. It doesn't matter if it is a floor or a cramped desk in a small room, but my recommendation is to find an area that can seat your group comfortably. Hours (and HOURS) can go by and it is much easier to play when you arent crammed into a small space.</p><p></p><p>The next thing is Dice. Typically you need at least 2 sets of Dice. 1 for the DM and 1 for the players. If players want to buy their own dice, they arent that expensive and can be picked up for a few ££ or $$ on eBay.</p><p></p><p>The dice you need (usually come in a set) are</p><p><strong>D4</strong></p><p><strong>D6</strong></p><p><strong>D8</strong></p><p><strong>D10</strong></p><p><strong>D12</strong></p><p><strong>D20</strong></p><p>(and although a D10 doubles as it, it comes in most sets) - the <strong>D100</strong></p><p></p><p><strong>So... those are your essentials</strong></p><p><strong></strong></p><p>DM Guide x 1</p><p>Players Handbook x 1 (or more if you want)</p><p>Place to play</p><p>Set of Dice x2 (or more if you want)</p><p></p><p>(NOTE : Some people may argue the PHB and DM guide are not essential, and to some regular players they aren't but not having them will rely on using online articles and guides to figure things out - the guides are better)</p><p></p><p><strong>Here are some things that are useful but not essential.</strong></p><p><strong>Snacks </strong>: Simple enough, just keep your players well fed</p><p><strong>Minis </strong>: Minis or Minatures are the tokens that you use in your game to determine where a player stands and where monsters stand. You don't need to buy expensive Minis if you don't want - pennies, buttons, pieces of paper - - - they all work just as well</p><p><strong>Game Surface</strong> : This is where the action takes place. This can vary from paper, card, wipeable mats, whiteboards etc. Ideally you need something that you can either a) draw onto and wipe off with markers b) something you can swap out with a fresh blank copy since you will need to draw on it.</p><p><strong>Adventure(s) </strong>: The DM guide comes with a starter adventure, more are available online for Free, some you can pay for. If you subscribe to DDI, the Magazines on there have Adventures in them. Adventurers are basically scripts the DM follows to dictate the action of the game.</p><p><strong>Other Corebooks </strong>: Here is a list of Popular Corebooks... this is not a 100% extensive list but does include some of the most popular ones</p><p></p><p>Monster Manual 1 : A book packed with stats for lots of monsters</p><p>Monster Manual 2 : as MM1 but more monsters</p><p>Monster Manual 3 : as MM1 & MM1 but more monsters</p><p>Campaign Guide to Forgotten Realms : Since the majority of Campaigns are run in the FR world, this can be a very handy guide</p><p>Players Handbook 2 : More classes and races to play with</p><p>Players Handbook 3 : As PHB 2 but more classes and races</p><p>Martial Power 1 : Additional options for Martial Classes</p><p>Martial Power 2 : as MP 1 but more options</p><p>Divine Power : as MP except for Divine classes</p><p>Primal Power : : as MP/DP but for Primal classes</p><p>Psionic Power : as MP/DP/PP but for Psionic classes</p><p>DM Guide 2 : More options and tips for being a DM</p><p>Adventurers Vault : Magic Items... shed loads of them</p><p>Adventurers Vault 2 : As AV1 but more magic items</p><p>(and others)</p><p></p><p><strong>High Tech Tools </strong>: Laptops, Computers, Projectors, A stereo with interesting music, sound effects... you can get Programs to help you track monster and player damage as well as other things tied into Computers that can help</p><p></p><p><strong>Scenery & Dungeon Tiles</strong> : You can use simple Dungeon Tiles (things made from craft or home made items) or you can buy premade ones from WotC stockists that you can lay down instead of drawing things with maps. You can also get custom made Scenery and Dungeon Walls -- These can cost a bit of money but depending on your commitment, can be well worth it.</p><p></p><p><strong>D&D Insider </strong>: This is a paid subscription service from WotC, you pay a monthly fee and get access to a Character Builder that AUTOMATICALY produces a PDF character sheet that gives you printable Power Cards, where all the abilities for your character are included (What you need to roll, what it is against, what benefits it has etc). D&D Insider also includes D&D Magazines (with new adventures and class modifications) as well as the Rules Compendium, which is an update for any rule that exists... This is useful if a question about a certain power arises, stick it into DDI and it pumps out information on it.</p><p></p><p>All of this may sound very daunting and this is why I strongly recommend you either join or lurk in a group before having you and your friends start your own one up. I wouldn't want you to go out there and buy every Corebook there is just for the sake of it... however there is something to be said for being prepared so I wouldn't want you to all be sitting around a table with a few dice and a PHB but have no idea what to do next.</p><p></p><p>Like I said, finding a local group or visiting a local Wednesday Encounter session at a game store is a good start.</p><p></p><p>Failing that, try some of the suggestions above or from other posters on how to get started... if you have ANY questions you only need to come back here and ask.</p><p></p><p>Most importantly.... <strong>HAVE FUN</strong>.</p><p>Knowing all the rules is never what D&D is about. You will make mistakes but as long as you grasp the basic rules, the rest will come with time.</p><p></p><p>Good luck</p><p><strong>Welcome to the forum and the game</strong>... and trust me, I have been playing D&D for half my life on and off... and I still don't know it all and probably never will! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p><strong>P.S.</strong> I am fairly sure that if I have missed anything in the above, someone can point it out or it will already be covered by others... The D&D community is one of the most helpful and friendly communities in gaming.</p></blockquote><p></p>
[QUOTE="wlmartin, post: 5623555, member: 6679380"] As a new player you may indeed wish to try and find a group to join. It is a lot harder at first to start a game (not impossible) and it can be easier to sit in on some games to see how they play. If you want to try this, here are some tips 1 : Search for local gamers using the Gamers Seeking Gamers link above 2 : [url=http://www.meetup.com]Do something, Learn something, Share something, Change something - Meetup[/url] - Find a local D&D group near you 3 : Visit a local Gaming shop (anything that sells TCG cards, Warhammer and possibly comics may also deal in D&D) 4 : Search on WotC website, there is a FIND LOCAL EVENT search that shows what locations nearby to you play D&D 5 : If you can find a local store, some of them run Encounter sessions - this is basically D&D for 1-2 hours where every game store running the Encounter session does so everywhere across the world, same adventure for all. It can be a good way to learn the game or at worst ask if you can lurk and watch the action Another tip would be to search on Youtube for D&D. There are a lot of Video casts (mostly by DM to the stars, Chris "The man" Perkins) that whilst lengthy, will give you an idea of how a D&D session plays. If joining a group is not for you, then here is what I would recommend to create your own group You will need a DM. This is basically the Organizer, Referee & Storyteller for the game. The DM does not play with the players, nor does he play against them... he sets the scene, like the Director of a movie --- oh and he also controls the monsters. The DM does not have to be one person each time, you can rotate the role--- although it is best to do so per adventure as swapping over mid adventure will result in a lot of confusion. The DM does not have to be the most knowledgeable player at the table. As a DM you are given so many tools and help to get the game going and if you make mistakes (some of the best DMs still do) it is only a game and is never a big deal. Once you have decided on who the DM is, the group (or that person) should invest in the DM Guide (Dungeon Masters Guide) which is a how-to on running a D&D game. Each player (or if budgets are tight, just one for the group) should buy the Players Handbook 1 (not 2 or 3) which will give you the skinny on exactly what it takes to play D&D, the rules, the options for your characters. Next you need a place to play. It doesn't matter if it is a floor or a cramped desk in a small room, but my recommendation is to find an area that can seat your group comfortably. Hours (and HOURS) can go by and it is much easier to play when you arent crammed into a small space. The next thing is Dice. Typically you need at least 2 sets of Dice. 1 for the DM and 1 for the players. If players want to buy their own dice, they arent that expensive and can be picked up for a few ££ or $$ on eBay. The dice you need (usually come in a set) are [B]D4 D6 D8 D10 D12 D20[/B] (and although a D10 doubles as it, it comes in most sets) - the [B]D100[/B] [B]So... those are your essentials [/B] DM Guide x 1 Players Handbook x 1 (or more if you want) Place to play Set of Dice x2 (or more if you want) (NOTE : Some people may argue the PHB and DM guide are not essential, and to some regular players they aren't but not having them will rely on using online articles and guides to figure things out - the guides are better) [B]Here are some things that are useful but not essential. Snacks [/B]: Simple enough, just keep your players well fed [B]Minis [/B]: Minis or Minatures are the tokens that you use in your game to determine where a player stands and where monsters stand. You don't need to buy expensive Minis if you don't want - pennies, buttons, pieces of paper - - - they all work just as well [B]Game Surface[/B] : This is where the action takes place. This can vary from paper, card, wipeable mats, whiteboards etc. Ideally you need something that you can either a) draw onto and wipe off with markers b) something you can swap out with a fresh blank copy since you will need to draw on it. [B]Adventure(s) [/B]: The DM guide comes with a starter adventure, more are available online for Free, some you can pay for. If you subscribe to DDI, the Magazines on there have Adventures in them. Adventurers are basically scripts the DM follows to dictate the action of the game. [B]Other Corebooks [/B]: Here is a list of Popular Corebooks... this is not a 100% extensive list but does include some of the most popular ones Monster Manual 1 : A book packed with stats for lots of monsters Monster Manual 2 : as MM1 but more monsters Monster Manual 3 : as MM1 & MM1 but more monsters Campaign Guide to Forgotten Realms : Since the majority of Campaigns are run in the FR world, this can be a very handy guide Players Handbook 2 : More classes and races to play with Players Handbook 3 : As PHB 2 but more classes and races Martial Power 1 : Additional options for Martial Classes Martial Power 2 : as MP 1 but more options Divine Power : as MP except for Divine classes Primal Power : : as MP/DP but for Primal classes Psionic Power : as MP/DP/PP but for Psionic classes DM Guide 2 : More options and tips for being a DM Adventurers Vault : Magic Items... shed loads of them Adventurers Vault 2 : As AV1 but more magic items (and others) [B]High Tech Tools [/B]: Laptops, Computers, Projectors, A stereo with interesting music, sound effects... you can get Programs to help you track monster and player damage as well as other things tied into Computers that can help [B]Scenery & Dungeon Tiles[/B] : You can use simple Dungeon Tiles (things made from craft or home made items) or you can buy premade ones from WotC stockists that you can lay down instead of drawing things with maps. You can also get custom made Scenery and Dungeon Walls -- These can cost a bit of money but depending on your commitment, can be well worth it. [B]D&D Insider [/B]: This is a paid subscription service from WotC, you pay a monthly fee and get access to a Character Builder that AUTOMATICALY produces a PDF character sheet that gives you printable Power Cards, where all the abilities for your character are included (What you need to roll, what it is against, what benefits it has etc). D&D Insider also includes D&D Magazines (with new adventures and class modifications) as well as the Rules Compendium, which is an update for any rule that exists... This is useful if a question about a certain power arises, stick it into DDI and it pumps out information on it. All of this may sound very daunting and this is why I strongly recommend you either join or lurk in a group before having you and your friends start your own one up. I wouldn't want you to go out there and buy every Corebook there is just for the sake of it... however there is something to be said for being prepared so I wouldn't want you to all be sitting around a table with a few dice and a PHB but have no idea what to do next. Like I said, finding a local group or visiting a local Wednesday Encounter session at a game store is a good start. Failing that, try some of the suggestions above or from other posters on how to get started... if you have ANY questions you only need to come back here and ask. Most importantly.... [B]HAVE FUN[/B]. Knowing all the rules is never what D&D is about. You will make mistakes but as long as you grasp the basic rules, the rest will come with time. Good luck [B]Welcome to the forum and the game[/B]... and trust me, I have been playing D&D for half my life on and off... and I still don't know it all and probably never will! ;) [B]P.S.[/B] I am fairly sure that if I have missed anything in the above, someone can point it out or it will already be covered by others... The D&D community is one of the most helpful and friendly communities in gaming. [/QUOTE]
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