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Getting that AC high, high, high!
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<blockquote data-quote="Starbuck_II" data-source="post: 5282084" data-attributes="member: 61375"><p>The Race Nereid in Stormwrack gets decent AC.</p><p>Hd 3 HD/3 LA meaning it has to be 6th lv game or higher (everyone starts 6th lv or higher), but it has Cha to Deflection AC and permanent Deflection (miss chance are similar to having a higher AC).</p><p> </p><p>Since you can get 22-26 Cha easily by lv 8 (+2 Cloak of Charisma, +6 race, 14 or 18 stat) : that means +6 to +8 Deflection bonus to AC.</p><p> </p><p>Add in heavy armor or light armor + high Dex and you get good Total AC.</p><p> </p><p>I probably shold explain Armor Class bonuses (AC= armor class):</p><p><strong>Deflection</strong>= Force like protection that deflects blows (usually only found in Rings of Protection). Applies to all Touch AC as well.</p><p><strong>Force Armor</strong> = Bracers of armor/Mage armor spell, armor bonus but applies to incorporeal touch attacks, but not regular touch attacks.</p><p>Doesn't stack with regular armor. Similarly, Shield spell gives Force bonus to Shield armor so no stack with regular shield bonus.</p><p><strong>Natural Armor</strong>: most people have Base NA of +0; Some creatures like Troglydytes have +6 or higher.</p><p>You can get Barkskin spell/Amulet of NA for an enhancement to your base NA (0+X, x = number of enhancement)</p><p><strong>Shield bonus</strong>: What your shield grants you (+1 to higher). Enhancement bonus for magic shield improves number.</p><p><strong>Armor bonus</strong>: What armor gives you. Full plate gives +8 armor. But check your Dex bonus (armor limits max applied to AC). Enhancement bonus for magic armor improves number.</p><p>+2 Full plate grants +10 AC from armor (instead of +8).</p><p><strong>Size</strong>: smaller creatures get a bonus to AC. Halfings get +1. Larget creatures get penalties like a Ogre (Large Size) gets -1.</p><p><strong>Insight</strong>: rare bonus that applies usually whenever Deflection does (so applies to touch AC).</p><p><strong>Dodge</strong>: Gained by the fewest sources, but not rare. Dodge feat, Haste, Whirling frenzy Barbarian, etc grant it to you. Applies when not denied Dex bonus.</p><p><strong>Sacred/Profane</strong>: Randomly you can acquire these sources, I've only seen them from spells personally. Represent blessed/cursed by gods or something.</p><p><strong>Unnamed Bonus</strong>: very rare sources like class.</p></blockquote><p></p>
[QUOTE="Starbuck_II, post: 5282084, member: 61375"] The Race Nereid in Stormwrack gets decent AC. Hd 3 HD/3 LA meaning it has to be 6th lv game or higher (everyone starts 6th lv or higher), but it has Cha to Deflection AC and permanent Deflection (miss chance are similar to having a higher AC). Since you can get 22-26 Cha easily by lv 8 (+2 Cloak of Charisma, +6 race, 14 or 18 stat) : that means +6 to +8 Deflection bonus to AC. Add in heavy armor or light armor + high Dex and you get good Total AC. I probably shold explain Armor Class bonuses (AC= armor class): [B]Deflection[/B]= Force like protection that deflects blows (usually only found in Rings of Protection). Applies to all Touch AC as well. [B]Force Armor[/B] = Bracers of armor/Mage armor spell, armor bonus but applies to incorporeal touch attacks, but not regular touch attacks. Doesn't stack with regular armor. Similarly, Shield spell gives Force bonus to Shield armor so no stack with regular shield bonus. [B]Natural Armor[/B]: most people have Base NA of +0; Some creatures like Troglydytes have +6 or higher. You can get Barkskin spell/Amulet of NA for an enhancement to your base NA (0+X, x = number of enhancement) [B]Shield bonus[/B]: What your shield grants you (+1 to higher). Enhancement bonus for magic shield improves number. [B]Armor bonus[/B]: What armor gives you. Full plate gives +8 armor. But check your Dex bonus (armor limits max applied to AC). Enhancement bonus for magic armor improves number. +2 Full plate grants +10 AC from armor (instead of +8). [B]Size[/B]: smaller creatures get a bonus to AC. Halfings get +1. Larget creatures get penalties like a Ogre (Large Size) gets -1. [B]Insight[/B]: rare bonus that applies usually whenever Deflection does (so applies to touch AC). [B]Dodge[/B]: Gained by the fewest sources, but not rare. Dodge feat, Haste, Whirling frenzy Barbarian, etc grant it to you. Applies when not denied Dex bonus. [B]Sacred/Profane[/B]: Randomly you can acquire these sources, I've only seen them from spells personally. Represent blessed/cursed by gods or something. [B]Unnamed Bonus[/B]: very rare sources like class. [/QUOTE]
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