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Getting the AD&D feel in 5th edition
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<blockquote data-quote="KarinsDad" data-source="post: 6427050" data-attributes="member: 2011"><p>You do realize that in 5E (with a few rare exceptions like the Moon Circle Druid), the "simple classes" are in reality the "more powerful than everybody else" classes until at least level 5 (Fireball) and really pretty much strong movers and shakers in a party until at least level 13 or so? In 5E, low to mid level spell casters tend to be versatile, not powerful. Yes, there are a few times a day exceptions (like maybe Sleep at low level), but the simple classes shine a lot. Really no need to gimp the casters. Do you remove the extra two attacks per round of high level fighters because none of the other martial types can attack that often? Do you drop the Paladin's AC because even with Mage Armor and multiple Shield spells, the Wizard can only get up to AC 20 a few times per day?</p><p></p><p>It's a game. Gimping leveling rates and casting times means that you favor one style of player over another. I get the XP for gold and training ideas, but the rest of these seem excessively punitive for no good reason. Players who are "me, me, me" might worry about spell casters and other less simple classes having more power and versatility at higher levels, but players who are pro-team instead of pro-self ignore that crap.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6427050, member: 2011"] You do realize that in 5E (with a few rare exceptions like the Moon Circle Druid), the "simple classes" are in reality the "more powerful than everybody else" classes until at least level 5 (Fireball) and really pretty much strong movers and shakers in a party until at least level 13 or so? In 5E, low to mid level spell casters tend to be versatile, not powerful. Yes, there are a few times a day exceptions (like maybe Sleep at low level), but the simple classes shine a lot. Really no need to gimp the casters. Do you remove the extra two attacks per round of high level fighters because none of the other martial types can attack that often? Do you drop the Paladin's AC because even with Mage Armor and multiple Shield spells, the Wizard can only get up to AC 20 a few times per day? It's a game. Gimping leveling rates and casting times means that you favor one style of player over another. I get the XP for gold and training ideas, but the rest of these seem excessively punitive for no good reason. Players who are "me, me, me" might worry about spell casters and other less simple classes having more power and versatility at higher levels, but players who are pro-team instead of pro-self ignore that crap. [/QUOTE]
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