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Getting The Gold Out of the Dungeon
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<blockquote data-quote="Lanefan" data-source="post: 9325285" data-attributes="member: 29398"><p>It's happened both as player and DM.</p><p></p><p>As DM I just leave it to them to sort out, knowing full well they'll move heaven and earth to get that treasure home. Once they get it home, liquidation is rarely if ever a problem. That said, the biggest (and heaviest!) treasure headache I've run in this campaign was nothing but gold-piece coins: about 120,000 of them in a room in a very remote place. I think they got most of them out, but not all.</p><p></p><p>As player, there's been any number of creative solutions including <em>Shrink</em> spells on the stuff, <em>Enlarge</em> spells on the characters, <em>Strength</em> spells to increase people's carry capacity, having the Druid shapeshift into a draft horse or (if able) elephant to carry more and-or pull a makeshift cart or sled or travois, and so forth. But that loot gets home, even if doing so takes longer than the adventure required to get it!</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9325285, member: 29398"] It's happened both as player and DM. As DM I just leave it to them to sort out, knowing full well they'll move heaven and earth to get that treasure home. Once they get it home, liquidation is rarely if ever a problem. That said, the biggest (and heaviest!) treasure headache I've run in this campaign was nothing but gold-piece coins: about 120,000 of them in a room in a very remote place. I think they got most of them out, but not all. As player, there's been any number of creative solutions including [I]Shrink[/I] spells on the stuff, [I]Enlarge[/I] spells on the characters, [I]Strength[/I] spells to increase people's carry capacity, having the Druid shapeshift into a draft horse or (if able) elephant to carry more and-or pull a makeshift cart or sled or travois, and so forth. But that loot gets home, even if doing so takes longer than the adventure required to get it! [/QUOTE]
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