How have you folks gotten your players prepared for an upcoming campaign at a sort of "session 0" meeting? As a player, what have you found most helpful at these sorts of meetings?
My gaming group just wrapped up a D&D campaign, and we're going to start playing this indie RPG with me as the GM. One of the players (our DM from the last campaign) thought it would be great to have a character-creation session before we start the campaign, and I agreed. In general, I think it's a good idea because it would get players to plan their characters outside of a vacuum and to brainstorm, and in our situation I think it's wise because we're using a very unknown system.
My plan right now is just to ask them to talk about their character concepts; we have a few players who have read some of the rulebook and have some ideas, and a couple players who haven't put as much thought into it yet. Once we've got those pinned down, I figured we'd go through the process of character creation step by step together. I printed out character sheets for everybody for their convenience.
This is an interaction-heavy game, so I also want the players to think about: 1) their PCs' families, and 2) their PCs' connections to the other players' PCs.
Beyond that, I figured I would just show the players a little bit about the map of the world and some key features, then just field any questions from the players about the rules or setting.
I can't think of much beyond that, but coming from an educator's standpoint I feel like I'm missing a potentially great learning opportunity.
I'd be delighted to hear how others have done character-creation sessions, or what players in campaigns have found most useful during such sessions.
My gaming group just wrapped up a D&D campaign, and we're going to start playing this indie RPG with me as the GM. One of the players (our DM from the last campaign) thought it would be great to have a character-creation session before we start the campaign, and I agreed. In general, I think it's a good idea because it would get players to plan their characters outside of a vacuum and to brainstorm, and in our situation I think it's wise because we're using a very unknown system.
My plan right now is just to ask them to talk about their character concepts; we have a few players who have read some of the rulebook and have some ideas, and a couple players who haven't put as much thought into it yet. Once we've got those pinned down, I figured we'd go through the process of character creation step by step together. I printed out character sheets for everybody for their convenience.
This is an interaction-heavy game, so I also want the players to think about: 1) their PCs' families, and 2) their PCs' connections to the other players' PCs.
Beyond that, I figured I would just show the players a little bit about the map of the world and some key features, then just field any questions from the players about the rules or setting.
I can't think of much beyond that, but coming from an educator's standpoint I feel like I'm missing a potentially great learning opportunity.
