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Getting the most out of a sword?
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<blockquote data-quote="green slime" data-source="post: 964357" data-attributes="member: 1325"><p>Nope, You only have +8 "slots" to work with, as the weapon must be at least +1 to be enchanted in the first place.</p><p></p><p>Secondly, without access to the 3.5E rules, I'd hazard a guess and go for adamantine as the most useful. Because it increases the resistance to breakage, and it functions to a degree in AMF.</p><p></p><p>So assuming +1 Adamantine Sure Striking Katana, what else can I add to it?</p><p></p><p>As a spereate attack, to gain more attacks per round you can't beat Dancing!:</p><p></p><p>Bodyfeeder from PsiHB (+2) gain damage in temp hp.</p><p>Dancing (+4)</p><p>Corrosive (+1) from MoF (+1d6 Acid)</p><p>Ghost Touch (+1)</p><p></p><p>For your off-hand you want</p><p>+5 Katana</p><p>Parrying (+1), PsiHB (+1 to insight bonus AC, always)</p><p>Defending (+1) DMG</p><p>Elemental Aura (+3) MoF (choose once per round which element)</p><p>Probably in a different material. Cold Iron or Silver. Perhaps replace Elemental Aura with Ghost Touch and Holy (for those pesky Outsiders)</p><p></p><p>For your main hand perhaps a:</p><p>+5 Katana </p><p>Brilliant Energy (+4) DMG</p><p>Charged (+1) PsiHB (+1d4 extra damage per round Psionic energy, ignores all elemental resistances)</p><p></p><p>These three weapons give you a lot of choices, as to tactical disposition. OF course they'll set you back a mere 600,000 gp for all three... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>I'll hazard a guess and say sure striking only penetrates magic DR. I feel fairly confident about this.</p></blockquote><p></p>
[QUOTE="green slime, post: 964357, member: 1325"] Nope, You only have +8 "slots" to work with, as the weapon must be at least +1 to be enchanted in the first place. Secondly, without access to the 3.5E rules, I'd hazard a guess and go for adamantine as the most useful. Because it increases the resistance to breakage, and it functions to a degree in AMF. So assuming +1 Adamantine Sure Striking Katana, what else can I add to it? As a spereate attack, to gain more attacks per round you can't beat Dancing!: Bodyfeeder from PsiHB (+2) gain damage in temp hp. Dancing (+4) Corrosive (+1) from MoF (+1d6 Acid) Ghost Touch (+1) For your off-hand you want +5 Katana Parrying (+1), PsiHB (+1 to insight bonus AC, always) Defending (+1) DMG Elemental Aura (+3) MoF (choose once per round which element) Probably in a different material. Cold Iron or Silver. Perhaps replace Elemental Aura with Ghost Touch and Holy (for those pesky Outsiders) For your main hand perhaps a: +5 Katana Brilliant Energy (+4) DMG Charged (+1) PsiHB (+1d4 extra damage per round Psionic energy, ignores all elemental resistances) These three weapons give you a lot of choices, as to tactical disposition. OF course they'll set you back a mere 600,000 gp for all three... :D I'll hazard a guess and say sure striking only penetrates magic DR. I feel fairly confident about this. [/QUOTE]
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