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Getting the most out of a sword?
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<blockquote data-quote="FANGO" data-source="post: 974281" data-attributes="member: 2368"><p><strong>All kinds of cheesy ways to make weapons more effective</strong></p><p></p><p>Petition your DM to allow greater-than-+2 adamantine (epic adamantine, perhaps...going up to +7 or something, but costing 10x as much)</p><p></p><p>Become evil, get a fiend of possession (from Fiend Folio) cohort with the leadership feat, and make it stay in your sword at all times...allows you to add +6 of any abilities, nonmagically, to your sword, bypassing all limitations on what amount of magic can be on your sword.</p><p></p><p>Get two levels in Warrior of Darkness (from Book of Vile Darkness), allows you to spend 3 rounds and 50gp to add any +1 ability to your weapon.</p><p></p><p>Ask your DM if you can have custom weapons...for example, the 'specific magic items' in books don't have +X costs for their abilities, so it could be considered as a flat price to get those abilities (for example, if theres a sword thats +2 but also has unique special abilities, and costs 15,300 gold, you can reverse-engineer that price and add other enchantments to it, treating the unique abilities as costing a flat 7k, and then just adding more pluses onto the item in the regular plus-squared-times-1000 manner). You could add just one of those, or add a whole bunch of them, perhaps, depending on how permissive your DM is.</p><p></p><p>Bane enchantments actually raise the effective enhancement bonus of your weapon against the chosen type of creature, so you could look into those.</p><p></p><p>If you wanted to use a shield, instead, you could look into the divine shield feat from Defenders of the Faith. I have a shield-using Soldier of Light in one campaign right now who has a shield that he can pump up to +10 enhancement bonus, counting both for offense and defense, which also has the defending and command enchantments on it. The great thing about this path is that you can get huge actual enhancement bonuses, but still have other types of enchantments on the shield (like defending and such) for a low cost, because the enhancement bonus of the shield isn't taking up space when it comes to the maximum amount of enchantment you can have on the item. You could also perhaps design a feat which lets you use this sort of ability on your sword, if your DM went for it.</p><p></p><p>Definitely take a look at the arcane duelist mentioned above, it's another way you can do something like this.</p><p></p><p>I'm sure there's some things I'm forgetting, but those are all nice things to look into.</p></blockquote><p></p>
[QUOTE="FANGO, post: 974281, member: 2368"] [b]All kinds of cheesy ways to make weapons more effective[/b] Petition your DM to allow greater-than-+2 adamantine (epic adamantine, perhaps...going up to +7 or something, but costing 10x as much) Become evil, get a fiend of possession (from Fiend Folio) cohort with the leadership feat, and make it stay in your sword at all times...allows you to add +6 of any abilities, nonmagically, to your sword, bypassing all limitations on what amount of magic can be on your sword. Get two levels in Warrior of Darkness (from Book of Vile Darkness), allows you to spend 3 rounds and 50gp to add any +1 ability to your weapon. Ask your DM if you can have custom weapons...for example, the 'specific magic items' in books don't have +X costs for their abilities, so it could be considered as a flat price to get those abilities (for example, if theres a sword thats +2 but also has unique special abilities, and costs 15,300 gold, you can reverse-engineer that price and add other enchantments to it, treating the unique abilities as costing a flat 7k, and then just adding more pluses onto the item in the regular plus-squared-times-1000 manner). You could add just one of those, or add a whole bunch of them, perhaps, depending on how permissive your DM is. Bane enchantments actually raise the effective enhancement bonus of your weapon against the chosen type of creature, so you could look into those. If you wanted to use a shield, instead, you could look into the divine shield feat from Defenders of the Faith. I have a shield-using Soldier of Light in one campaign right now who has a shield that he can pump up to +10 enhancement bonus, counting both for offense and defense, which also has the defending and command enchantments on it. The great thing about this path is that you can get huge actual enhancement bonuses, but still have other types of enchantments on the shield (like defending and such) for a low cost, because the enhancement bonus of the shield isn't taking up space when it comes to the maximum amount of enchantment you can have on the item. You could also perhaps design a feat which lets you use this sort of ability on your sword, if your DM went for it. Definitely take a look at the arcane duelist mentioned above, it's another way you can do something like this. I'm sure there's some things I'm forgetting, but those are all nice things to look into. [/QUOTE]
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