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Getting the players more involved
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<blockquote data-quote="KamarEzZeman" data-source="post: 986758" data-attributes="member: 12862"><p>This is the most difficult of all DM tasks!</p><p></p><p>I am struggling every session, but have so far had succes with the following hooks:</p><p></p><p>* By reintroducing some opponent(s) to fight or annoy the PC's many times, the players in the end will shift from 'duty' to 'this is personal'. And that is very good!</p><p></p><p>* If they have some weapon or thing they can upgrade, like a spear which were ones great blabla, they might get hooked by the persepctive of getting a nice artifiact.</p><p></p><p>* If there is a cleric in the group, the god of this cleric might ask them services. This is more tricky, though, if the other characters does not support this god.</p><p></p><p>The main point is to think about what will get the players going. That is, you should customize your hooks to your players (not PC's!)</p></blockquote><p></p>
[QUOTE="KamarEzZeman, post: 986758, member: 12862"] This is the most difficult of all DM tasks! I am struggling every session, but have so far had succes with the following hooks: * By reintroducing some opponent(s) to fight or annoy the PC's many times, the players in the end will shift from 'duty' to 'this is personal'. And that is very good! * If they have some weapon or thing they can upgrade, like a spear which were ones great blabla, they might get hooked by the persepctive of getting a nice artifiact. * If there is a cleric in the group, the god of this cleric might ask them services. This is more tricky, though, if the other characters does not support this god. The main point is to think about what will get the players going. That is, you should customize your hooks to your players (not PC's!) [/QUOTE]
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