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General Tabletop Discussion
*Pathfinder & Starfinder
Getting those potions out in combat: How long?
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<blockquote data-quote="Ninja-to" data-source="post: 2208434" data-attributes="member: 19551"><p>You could rule in this case that a potion has been 'inbibed', as the mouth and pores inside begin absorbing the potion on contact whether he wants to or not, so the potion simply sinks into the being even if he doesn't swallow.</p><p></p><p>It makes sense on another level. What about the unconscious, downed character that has a cure light wounds poured on his mouth. Obvoiusly he's not swallowing, but the magic is taking effect by being poured into his mouth and being absorbed. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>By the way I came back to this thread because I found an interesting quote in the PHB that I don't think anyone here has mentioned yet.</p><p></p><p>Page 142 : Draw or Sheathe a Weapon</p><p></p><p>Drawing a weapon so that you can use it in combat or putting it away so that you have a free hand, requires move action. THIS ACTION ALSO APPLIES TO WEAPONLIKE OBJECTS CARRIED IN EASY REACH SUCH AS WANDS...</p><p></p><p>I consider a potion/flask a weaponlike object, especially if it's flaming oil or the like (and since a wand is considered a weaponlike object it only makes sense), similar to what a hand grenade might be to retrieve. So I allow my players to retrieve a potion in easy reach as a move action combined with another move. I still rule that it provokes an AtOp because you're distracted with looking for the right potion etc. You still need a base attack bonus of +1 too.</p><p></p><p>Anyone disagree? Only minor problem is where is 'within easy reach' without using those funky potion belts (which we don't use).</p></blockquote><p></p>
[QUOTE="Ninja-to, post: 2208434, member: 19551"] You could rule in this case that a potion has been 'inbibed', as the mouth and pores inside begin absorbing the potion on contact whether he wants to or not, so the potion simply sinks into the being even if he doesn't swallow. It makes sense on another level. What about the unconscious, downed character that has a cure light wounds poured on his mouth. Obvoiusly he's not swallowing, but the magic is taking effect by being poured into his mouth and being absorbed. ;) By the way I came back to this thread because I found an interesting quote in the PHB that I don't think anyone here has mentioned yet. Page 142 : Draw or Sheathe a Weapon Drawing a weapon so that you can use it in combat or putting it away so that you have a free hand, requires move action. THIS ACTION ALSO APPLIES TO WEAPONLIKE OBJECTS CARRIED IN EASY REACH SUCH AS WANDS... I consider a potion/flask a weaponlike object, especially if it's flaming oil or the like (and since a wand is considered a weaponlike object it only makes sense), similar to what a hand grenade might be to retrieve. So I allow my players to retrieve a potion in easy reach as a move action combined with another move. I still rule that it provokes an AtOp because you're distracted with looking for the right potion etc. You still need a base attack bonus of +1 too. Anyone disagree? Only minor problem is where is 'within easy reach' without using those funky potion belts (which we don't use). [/QUOTE]
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Getting those potions out in combat: How long?
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