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*Dungeons & Dragons
Getting to 6 encounters in a day
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<blockquote data-quote="Satyrn" data-source="post: 7427185" data-attributes="member: 6801204"><p>They're 3rd. Started at 1st.</p><p></p><p>The opening area is meant to be a sort of arena beneath the city where adventurers fight the monsters for sport, and are treated like pro athletes (I recently likened them to golfer's, like Tiger Woods playing a Major, then taking a month off to prep for the next Major). The demons and devils are actually engaged in their own sort of sport, an endless game of King of the Castle that's a ritualised continuation of the Blood War.</p><p></p><p>Most of the demons and devils are all CR 1 or less, and every encounter (even the set ones) are randomly determined so the players could face a cakewalk all day, or even suffer through rough odds around every corner. Then each day the King of the Castle (Boss monster!) is faced the daily challenger (another boss). Both are CR 3 - 6, and most often accompanied by a gang, </p><p></p><p>And again, all of this randomly determined when the players enter the area. Now my players haven't grokked this yet, but they can get me to generate any given day in advance - and learn some of the results - with Divination magic. Like, they could figure out which day the King of the Castle is a measly CR 3 and delve down that day, etc.</p><p></p><p></p><p>Anyway, this Arena area also serves as a sort of hub, with at least four (I've only sketched out 4 so far, is what I'm saying) deeper areas that repopulate at slower rates and are meant to be explored in different ways. For example, the underground river cavern is dotted with ruins, most of them designed to be investigated in a couple hours - the idea being that the party pushes through the Arena until they get to a ruin, where they take a short rest before exploring. Then take another short rest before trying to push back out through the Arena. That's the theory, anyway.</p><p></p><p>The party hasn't stopped trying to topple the King of the Castle, yet. It's like winning the Masters, after all.</p></blockquote><p></p>
[QUOTE="Satyrn, post: 7427185, member: 6801204"] They're 3rd. Started at 1st. The opening area is meant to be a sort of arena beneath the city where adventurers fight the monsters for sport, and are treated like pro athletes (I recently likened them to golfer's, like Tiger Woods playing a Major, then taking a month off to prep for the next Major). The demons and devils are actually engaged in their own sort of sport, an endless game of King of the Castle that's a ritualised continuation of the Blood War. Most of the demons and devils are all CR 1 or less, and every encounter (even the set ones) are randomly determined so the players could face a cakewalk all day, or even suffer through rough odds around every corner. Then each day the King of the Castle (Boss monster!) is faced the daily challenger (another boss). Both are CR 3 - 6, and most often accompanied by a gang, And again, all of this randomly determined when the players enter the area. Now my players haven't grokked this yet, but they can get me to generate any given day in advance - and learn some of the results - with Divination magic. Like, they could figure out which day the King of the Castle is a measly CR 3 and delve down that day, etc. Anyway, this Arena area also serves as a sort of hub, with at least four (I've only sketched out 4 so far, is what I'm saying) deeper areas that repopulate at slower rates and are meant to be explored in different ways. For example, the underground river cavern is dotted with ruins, most of them designed to be investigated in a couple hours - the idea being that the party pushes through the Arena until they get to a ruin, where they take a short rest before exploring. Then take another short rest before trying to push back out through the Arena. That's the theory, anyway. The party hasn't stopped trying to topple the King of the Castle, yet. It's like winning the Masters, after all. [/QUOTE]
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