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General Tabletop Discussion
*Dungeons & Dragons
Getting to 6 encounters in a day
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<blockquote data-quote="The Crimson Binome" data-source="post: 7427339" data-attributes="member: 6775031"><p>That's simply not how the world works, though. You don't get better at casting <em>fireball</em> by casting <em>fireball</em>. You get better at casting <em>fireball</em> by hitting things with your staff (or casting cantrips, I guess), because you've run out of <em>fireball</em> for the day.</p><p></p><p>If you think that feels artificial, then I don't know what to say. D&D has always been kind of weird about that. If it helps, you can think of <em>not</em> casting spells in the same way as a fighter choosing to fight with their off-hand, because it increases the challenge. </p><p></p><p>And you're right that not every adventurer is going to worry about optimizing their learn-rate, of course. But why, then, should the game <em>force</em> advancement on you? Why should your character, who doesn't care about becoming the best, advance at the same rate as their companion who <em>does</em> care? That seems more artificial than anything else, especially if your answer is from a meta-game perspective.</p><p>I'm not a huge fan of Fire Emblem, but in the one I played (ten or fifteen years ago), this is addressed from an in-character perspective. Basically, the main character starts out at as a chump, but you also have a champion who is much more powerful to help you out. One of the other characters makes a point of saying that yes, you could just send the champion out to do everything alone, but it's not fair to deny the less-experienced hero their chance at proving themself - and it may even come back to haunt you, later on, if the champion is no longer around to protect you.</p><p></p><p>That's really all there is to it. The kinds of people who take the easy way out, and never challenge themselves, are not the kind of people who end up as mighty heroes. It does seem to imply that D&D really only works for certain types of characters, but then again, there are no rules saying that you <em>must</em> gain levels.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7427339, member: 6775031"] That's simply not how the world works, though. You don't get better at casting [I]fireball[/I] by casting [I]fireball[/I]. You get better at casting [I]fireball[/I] by hitting things with your staff (or casting cantrips, I guess), because you've run out of [I]fireball[/I] for the day. If you think that feels artificial, then I don't know what to say. D&D has always been kind of weird about that. If it helps, you can think of [I]not[/I] casting spells in the same way as a fighter choosing to fight with their off-hand, because it increases the challenge. And you're right that not every adventurer is going to worry about optimizing their learn-rate, of course. But why, then, should the game [I]force[/I] advancement on you? Why should your character, who doesn't care about becoming the best, advance at the same rate as their companion who [I]does[/I] care? That seems more artificial than anything else, especially if your answer is from a meta-game perspective. I'm not a huge fan of Fire Emblem, but in the one I played (ten or fifteen years ago), this is addressed from an in-character perspective. Basically, the main character starts out at as a chump, but you also have a champion who is much more powerful to help you out. One of the other characters makes a point of saying that yes, you could just send the champion out to do everything alone, but it's not fair to deny the less-experienced hero their chance at proving themself - and it may even come back to haunt you, later on, if the champion is no longer around to protect you. That's really all there is to it. The kinds of people who take the easy way out, and never challenge themselves, are not the kind of people who end up as mighty heroes. It does seem to imply that D&D really only works for certain types of characters, but then again, there are no rules saying that you [I]must[/I] gain levels. [/QUOTE]
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