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General Tabletop Discussion
*Dungeons & Dragons
Getting to 6 encounters in a day
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<blockquote data-quote="Oofta" data-source="post: 7427413" data-attributes="member: 6801845"><p>Back when I gave out XP, it was for overcoming obstacles and achieving goals. How the players did it, what pace they decide to do things was completely up to them. If they decided to take a long rest, the world and other events continued to happen without them but I never punished them for it. Of course if they took a long rest reinforcements might be called, the BBEG might escape, etc.</p><p></p><p>But how much they learn? Why does it matter if they cram or spread the learning out over a few days?</p><p></p><p></p><p></p><p>Which is another way of saying: your character has to play <em>this way</em> with <em>this</em> motivation and <em>this</em> goal. No thanks.</p><p></p><p>Anyway the answer is still: I think this is a lazy solution that relies on meta-game mechanics and I think there are better ways of challenging characters (whether you have 3 encounters or 9). You don't.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7427413, member: 6801845"] Back when I gave out XP, it was for overcoming obstacles and achieving goals. How the players did it, what pace they decide to do things was completely up to them. If they decided to take a long rest, the world and other events continued to happen without them but I never punished them for it. Of course if they took a long rest reinforcements might be called, the BBEG might escape, etc. But how much they learn? Why does it matter if they cram or spread the learning out over a few days? Which is another way of saying: your character has to play [I]this way[/I] with [I]this[/I] motivation and [I]this[/I] goal. No thanks. Anyway the answer is still: I think this is a lazy solution that relies on meta-game mechanics and I think there are better ways of challenging characters (whether you have 3 encounters or 9). You don't. [/QUOTE]
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Getting to 6 encounters in a day
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