Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Getting to 6 encounters in a day
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="5ekyu" data-source="post: 7427553" data-attributes="member: 6919838"><p>Really, too many editions blur together after a while but i would have bet body part that in 1e "dawn" or "midnight" or "day" was directly tied to at least cleric recovery, not some indeterminant anytime gm wants to from 5m to six months?</p><p></p><p>Wow. </p><p></p><p>But i gotta say back to the first part, again, if the gm chooses to hinge spell recovery and other long rests on some external six month timeframe that varies from "adventure to adventure" it makes the whole thing seem less like folks in a world making choices than it does characters in a story following a script.</p><p></p><p>How can people (pcs) plan if they dont know basic recovery physics from one "adventure" to another?</p><p></p><p>"An indefinite amount of time" is **to me** a forced inconsistency to a campaign's truthiness. I want it to be that when things dont add up the same as they did last week the characters **and** the players can all go "hmmm... What is wrong?" instead of the players going "must not be adventure over fiat yet. We haven't accepted the closing dialog" or some such while the characters just treat it as normal.</p><p></p><p>I want "you slept last night but your spell points did not reset." to be a HOLY CRAP something must be wrong and that only works if my campaign runs by consistent and expected events, not "indeterminant" ones.</p><p></p><p>I would not throw all that away to make controlling resources an element the GM controls by *rule* as opposed to by events.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7427553, member: 6919838"] Really, too many editions blur together after a while but i would have bet body part that in 1e "dawn" or "midnight" or "day" was directly tied to at least cleric recovery, not some indeterminant anytime gm wants to from 5m to six months? Wow. But i gotta say back to the first part, again, if the gm chooses to hinge spell recovery and other long rests on some external six month timeframe that varies from "adventure to adventure" it makes the whole thing seem less like folks in a world making choices than it does characters in a story following a script. How can people (pcs) plan if they dont know basic recovery physics from one "adventure" to another? "An indefinite amount of time" is **to me** a forced inconsistency to a campaign's truthiness. I want it to be that when things dont add up the same as they did last week the characters **and** the players can all go "hmmm... What is wrong?" instead of the players going "must not be adventure over fiat yet. We haven't accepted the closing dialog" or some such while the characters just treat it as normal. I want "you slept last night but your spell points did not reset." to be a HOLY CRAP something must be wrong and that only works if my campaign runs by consistent and expected events, not "indeterminant" ones. I would not throw all that away to make controlling resources an element the GM controls by *rule* as opposed to by events. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Getting to 6 encounters in a day
Top