Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Getting to 6 encounters in a day
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Oofta" data-source="post: 7427689" data-attributes="member: 6801845"><p>This thread is all about opinions and preferences. I know I'm a sarcastic SOB so if something I've written insulted you, I apologize. But there's several things in your response that are either meant as insults or simply make no sense.</p><p></p><p></p><p></p><p>I'm following basic concept of D&D that overcoming obstacles is how our characters grow. That if they overcome 8 encounters/obstacles they get X XP. I don't care how they overcome the obstacles, what order they do them in, how long it takes, anything. How is anything I've said me-game-y? People learn from experience. We measure that experience as XP which we grant for successfully completing an encounter. </p><p></p><p>If they can figure out how to get on the roof and mow down the zombies and don't rush into the middle of the horde for no reason whatsoever, why does it matter? They came up with a solution that worked. They may have turned what I thought would be a difficult encounter into a relatively easy one. Good for them. Why would I punish them (or withhold rewards) for not playing the way I want them to play?</p><p></p><p>I may even grant inspiration if it's a solution that is particularly appropriate for the character (more on inspiration below).</p><p></p><p></p><p></p><p>What I object to is that you're saying if they overcome 8 encounters/obstacles without a long rest they get bonus XP. So they get X + Y XP. Where does that additional XP come from? You can justify it after the fact, but the only reason to award bonus XP IMHO is to get them to do more encounters than they normally would.</p><p></p><p></p><p></p><p>Huh? You just said they have to get into challenging fights. I also fundamentally disagree. It is very much my job as a DM to help tell an interesting story. Part of that is having some challenging encounters; if every encounter is a cakewalk it's boring. I don't want bored players.</p><p></p><p>One thing that comes close to the "carrot" of bonus XP in D&D official rules is inspiration. You can justify it after the fact, but there's no in-game-world reason a PC should be extra-lucky for being themselves. The reward is for the player, not the PC. I guess that may be part of the reason why I don't use it very often.</p><p></p><p>But just to summarize, I think bonus XP for extra encounters is a solution looking for a problem. There are many ways to give my players a fun, engaging, and yes, challenging game without it that don't rely on rewards for the players. I dislike any house rule that basically tells the players "play the way I want you to play, change your character's motivations to be what I want them to be, or you don't get any cookies".</p></blockquote><p></p>
[QUOTE="Oofta, post: 7427689, member: 6801845"] This thread is all about opinions and preferences. I know I'm a sarcastic SOB so if something I've written insulted you, I apologize. But there's several things in your response that are either meant as insults or simply make no sense. I'm following basic concept of D&D that overcoming obstacles is how our characters grow. That if they overcome 8 encounters/obstacles they get X XP. I don't care how they overcome the obstacles, what order they do them in, how long it takes, anything. How is anything I've said me-game-y? People learn from experience. We measure that experience as XP which we grant for successfully completing an encounter. If they can figure out how to get on the roof and mow down the zombies and don't rush into the middle of the horde for no reason whatsoever, why does it matter? They came up with a solution that worked. They may have turned what I thought would be a difficult encounter into a relatively easy one. Good for them. Why would I punish them (or withhold rewards) for not playing the way I want them to play? I may even grant inspiration if it's a solution that is particularly appropriate for the character (more on inspiration below). What I object to is that you're saying if they overcome 8 encounters/obstacles without a long rest they get bonus XP. So they get X + Y XP. Where does that additional XP come from? You can justify it after the fact, but the only reason to award bonus XP IMHO is to get them to do more encounters than they normally would. Huh? You just said they have to get into challenging fights. I also fundamentally disagree. It is very much my job as a DM to help tell an interesting story. Part of that is having some challenging encounters; if every encounter is a cakewalk it's boring. I don't want bored players. One thing that comes close to the "carrot" of bonus XP in D&D official rules is inspiration. You can justify it after the fact, but there's no in-game-world reason a PC should be extra-lucky for being themselves. The reward is for the player, not the PC. I guess that may be part of the reason why I don't use it very often. But just to summarize, I think bonus XP for extra encounters is a solution looking for a problem. There are many ways to give my players a fun, engaging, and yes, challenging game without it that don't rely on rewards for the players. I dislike any house rule that basically tells the players "play the way I want you to play, change your character's motivations to be what I want them to be, or you don't get any cookies". [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Getting to 6 encounters in a day
Top