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General Tabletop Discussion
*Dungeons & Dragons
Getting to 6 encounters in a day
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<blockquote data-quote="iserith" data-source="post: 7427974" data-attributes="member: 97077"><p>You can have both a story-reason and a game-reason for it. Just like how you incentivize players and therefore their characters to achieve goals via whatever means of character advancement you use. The goals are tied to your story, presumably. You're literally doing the same thing, but somehow, you think the proposed mechanic is a "lazy cop-out."</p><p></p><p>Please explain this apparent contradiction. And remember, I'm not attacking how you choose to play or even the fact that you just don't like, at some gut-reaction level, the bonus-XP-for-more-fights mechanic. I am only addressing what look like post-hoc justifications for your opinion that don't seem to hold water.</p></blockquote><p></p>
[QUOTE="iserith, post: 7427974, member: 97077"] You can have both a story-reason and a game-reason for it. Just like how you incentivize players and therefore their characters to achieve goals via whatever means of character advancement you use. The goals are tied to your story, presumably. You're literally doing the same thing, but somehow, you think the proposed mechanic is a "lazy cop-out." Please explain this apparent contradiction. And remember, I'm not attacking how you choose to play or even the fact that you just don't like, at some gut-reaction level, the bonus-XP-for-more-fights mechanic. I am only addressing what look like post-hoc justifications for your opinion that don't seem to hold water. [/QUOTE]
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Getting to 6 encounters in a day
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